ARCADE ENTHUSIASMMarch 3, 1976
A gang fight involving 20 30 people erupted early Saturday morning in front of an arcade on Guadalupe Street. The owner of the Fun House Arcade at 282J Guadalupe told police pool cues, lug wrenches, fists and a shotgun were displayed during the flurry. Police are unsure what started the fisticuffs, but one witness at the scene said it pitted Chicanos against Anglos. During the fight the owner of the arcade said a green car stopped at the side of the arcade and witnesses reported the barrel of a shotgun sticking out. The crowd wisely scattered and only a 23-year-old man was left lying on the ground. He told police he doesn't know what happened.
ARCADE ROBBEDFirst it was called Fun House and then renamed Play Time a year later. I'm not sure what kind of arcade games beyond Pong and maybe Asteroids they could have had at this place. The peak of the Pinball craze was supposed to be around 1979, so they might have had a few pinball machines as well. A quick search of youtube will show you a few examples of 1976 video games like Death Race. The location is next to Ken's Donuts where PokeBowl is today where the old Baskin Robbins location was for many years.
A former employee of Play Time Arcade, 2820 Guadalupe, was charged Tuesday in connection with the Tuesday afternoon robbery of his former business. Police have issued a warrant for the arrest of Ronnie Magee, 22, of 1009 Aggie Lane, Apt. 306. Arcade attendant Sam Garner said he had played pool with the suspect an hour before the robbery. He told police the man had been fired from the business two weeks earlier. Police said a man walked in the arcade about 2:45 p m. with a blue steel pistol and took $180. Magee is charged with first degree aggravated robbery. Bond was set on the charge at $15,000.
A 23-year-old man pleaded guilty Monday to a January 1983 murder in East Austin and was sentenced to 15 years in prison. Jim Crowell Jr. of Austin admitted shooting 17-year-old Anthony Rodriguez in the chest with a shotgun after the two argued outside the Green Goth, a games arcade at 1121 Springdale Road, on Jan. 23, 1983. Crowell had argued with Rodriguez and a friend of Rodriguez at the arcade, police said. Crowell then went to his house, got a shotgun and returned to the arcade, witnesses said. When the two friends left the arcade, Rodriguez was shot Several weeks ago Crowell had reached a plea bargain with prosecutors for an eight-year prison term, but District Judge Bob Perkins would not accept the sentence, saying it was shorter than sentences in similar cases. After further plea bargaining, Crowell accepted the 15-year prison sentence.I can't find anything else on Green Goth except reports about this incident with a murder there. There is at least one other report from 1983 around the time of Crowell's arrest that also refer to it as an arcade but reports the manager said the argument started over a game of pool. It's possible this place might have been more known for pool.
Losing the magic touch - Video Arcades have trouble winning the money gameWell there is a lot to take from that long article, among other things, that the author confused "Dragonslayer" with "Dragon's Lair". I lol'd.
It was going to be so easy for Lawrence Villegas, a video game junkie who thought he could make a fast buck by opening up an arcade where kids could plunk down an endless supply of quarters to play Pac-Man, Space Invaders and Asteroids. Villegas got together with a few friends, purchased about 30 video games and opened Games, Etc. at 1302 S. First St in 1980. .,--.... For a while, things, went great Kids waited in line to spend their money to drive race cars, slay dragons and save the universe.
AT THE BEGINNING of 1982, however, the bottom fell out, and Villegas' revenues fell from $400 a week to $25. Today, Games, Etc. is vacant Villegas, 30, who is now working for his parents at Tony's Tortilla Factory, hasn't decided what he'll do with the building. "I was hooked on Asteroids, and I opened the business to get other people hooked, too," Villegas said. "But people started getting bored, and it wasn't worth keeping the place open. In the end, I sold some machines for so little it made me sick."
VILLEGAS ISNT the only video game operator to experience hard times, video game manufacturers and distributors 'It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100 .
Pac-Man's a lost cause. Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Ronnie Roark says. In the past year, business has dropped 25 percent to 65 percent throughout the country, they say. Most predict business will get even worse before the market stabilizes. Video game manufacturers and operators say there are several reasons for the sharp and rapid decline: Many video games can now be played at home on television, so there's no reason to go to an arcade. The novelty of video games has worn off. It has been more than a decade since the first ones hit the market The decline can be traced directly to oversaturation or the market arcade owners say. The number of games in Austin has quadrupled since 1981, and it's not uncommon to see them in coin-operated laundries, convenience stores and restaurants.
WITH SO MANY games to choose from, local operators say, Austinites be came bored. Arcades still take in thousands of dollars each week, but managers and owners say most of the money is going to a select group of newer games, while dozens of others sit idle.
"After awhile, they all seem the same," said Dan Moyed, 22, as he relaxed at Muther's Arcade at 2532 Guadalupe St "You get to know what the game is going to do before it does. You can play without even thinking about it" Arcade owners say that that, in a nutshell, is why the market is stagnating.
IN THE PAST 18 months, Ronnie Roark, owner of the Back Room at 2015 E. Riverside Drive, said his video business has dropped 65 to 75 percent Roark, . who supplied about 160 video games to several Austin bars and arcades, said the instant success of the games is what led to their demise. "The technology is not keeping up with people's demand for change," said Roark, who bought his first video game in 1972. "The average game is popular for two or three months. We're sending back games that are less than five months old."
Roark said the market began dropping in March 1982 and has been declining steadily ever since. "The drop started before University of Texas students left for the summer in 1982," Roark said. "We expected a 25 percent drop in business, and we got that, and more. It's never really picked up since then. - "It used to be fairly common to get $300 a week from a machine. Now we rarely get more than $100. 1 was shocked when I looked over my books and saw how much things had dropped."
TO COMBAT THE slump, Roark said, he and some arcade owners last year cut the price of playing. Even that didn't help, he said. Old favorites, such as Pac-Man, which once took in hundreds of dollars each week, he said, now make less than $3 each. "Pac-Man's a lost cause," he said. "Six months ago, you could resell a Pac-Man machine for $1,600. Now, you're lucky to get $950 if you can find a buyer." Hardest hit by the slump are the owners of the machines, who pay $3,500 to $5,000 for new products and split the proceeds with the businesses that house them.
SALEM JOSEPH, owner of Austin Amusement and Vending Co., said his business is off 40 percent in the past year. Worse yet, some of his customers began returning their machines, and he's having a hard time putting them back in service. "Two years ago, a machine would generate enough money to pay for itself in six months,' said Joseph, who supplies about 250 games to arcades. "Now that same machine takes 18 months to pay for itself." As a result, Joseph said, he'll buy fewer than 15 new machines this year, down from the 30 to 50 he used to buy. And about 50 machines are sitting idle in his warehouse.
"I get calls every day from people who want to sell me their machines," Joseph said. "But I can't buy them. The manufacturers won't buy them from me." ARCADE OWNERS and game manufacturers hope the advent of laser disc video games will buoy the market Don Osborne, vice president of marketing for Atari, one of the largest manufacturers of video games, said he expects laser disc games to bring a 25 percent increase in revenues next year. The new games are programmed to give players choices that may affect the outcome of the game, Os borne said. "Like the record and movie industries, the video game industry is dependent on products that stimulate the imagination," Osborne said "One of the reasons we're in a valley is that we weren't coming up with those kinds of products."
THE FIRST of the laser dis games, Dragonslayer and Star Wan hit the market about two months ago. Noel Kerns, assistant manager of The Gold Mine Arcade in Northcross Mall, says the new games are responsible for a $l,000-a-week increase in revenues. Still, Kerns said, the Gold Mine' total sales are down 20 percent iron last summer. However, he remain optimistic about the future of the video game industry. "Where else can you come out of the rain and drive a Formula One race car or save the universe?" hi asked.
Others aren't so optimistic. Roark predicted the slump will force half of all operators out of business and will last two more years. "Right now, we've got a great sup ply and almost no demand," Roark said. "That's going to have to change before things get- significantly better."
'Quartermania' stalks South AustinWell you can see which way the tone of all these articles is going. There were some crimes committed at some arcades but all of them tended to have a negative reputation for various reasons. Parents and teachers were very skeptical of the arcades being in the neighborhoods to the point of petitioning the City Government to restrict them. Three arcades are mentioned besides Chuck-E-Cheese. Electronic Encounters in Southwood Mall, The Outer Limits amusements center at 1409 W. Oltorf, and Computer Madness, a "video game and foosball arcade" at 2414 S. Lamar Blvd.
School officials, parents worried about effects of video games
A fear Is haunting the video game business. "We call it 'quartermania.' That's fear of running out of quarters," said Steve Stackable, co-owner of Computer Madness, a video game and foosball arcade at 2414 S. Lamar Blvd. The "quartermania" fear extends to South Austin households and schools, as well. There it's a fear of students running out of lunch money and classes to play the games. Local school officials and Austin police are monitoring the craze. They're concerned that computer hotspots could become undesirable "hangouts" for students, or that truancy could increase because students (high-school age and younger) will skip school to defend their galaxies against The Tempest.
So far police fears have not been substantiated. Department spokesmen say that although more than half the burglaries in the city are committed by juveniles during the daytime, they know of no connection between the break-ins and kids trying to feed their video habit But school and parental worries about misspent time and money continue. The public outcry in September 1980 against proposals to put electronic game arcades near two South Austin schools helped persuade city officials to reject the applications. One proposed location was near Barton Hills Elementary School. The other was South Ridge Plaza at William Cannon Drive and South First Street across from Bedlchek Junior High School.
Bedichek principal B.G. Henry said he spoke against the arcade because "of the potential attraction it had for our kids. I personally feel kids are so drawn to these things, that It might encourage them to leave the school building and play hookey. Those things have so much compulsion, kids are drawn to them like a magnet Kids can get addicted to them and throw away money, maybe their lunch money. I'm not against the video games. They may be beneficial with eye-hand coordination or even with mathematics, but when you mix the video games during school hours and near school buildings, you might be asking for problems you don't need."
A contingent from nearby Pleasant Hill Elementary School joined Bedichek in the fight back in 1980, although principal Kay Beyer said she received her first formal call about the games last Week from a mother complaining that her child was spending lunch money on them. Beyer added that no truancy problems have been related to video game-playing at a nearby 7-11 store. Allen Poehl, amusement game coordinator for Austin's 7-11 stores, said company policy rules out any game-playing by school-age youth during school hours. Fulmore Junior High principal Bill Armentrout said he is working closely with operators of a nearby 7-1 1 store to make sure their policy is enforced.
The convenience store itself, and not necessarily the video games, is a drawing card for older students and drop-outs, Armentrout said. Porter Junior High principal Marjorie Ball said that while video games aren't a big cause of truancy, "the money (spent on the games) is a big factor." Ball said she has made arrangements with nearby businesses to call the school it students are playing the games during school hours. "My concern is that kids are basically unsupervised, especially at the 24-hour grocery stores. That's a late hour for kids to be out. I would like to see them (games) unplugged at 10 p.m.," adds Joslin Elementary principal Wayne Rider.
Several proprietors of video game hot-spots say they sympathize with the concerns of parents and school officials. No one under 18 is admitted without a parent to Chuck E. Cheese's Pizza Time Theatre at 4211 S. Lamar. That rule, says night manager David Dunagan, "keeps it from being a high school hangout. This is a family place." Jerry Zollar, owner of J.J. Subs in West Wood Shopping Center on Bee Cave Road, rewards the A's on the report cards of Eanes school district students with free video games. "It's kind of a community thing we do in a different way. I've heard from both teachers and parents . . . they thought this was a good idea," said Zollar.
Electronic Encounters in Southwood Mall last year was renovated into a brightly lit arcade. "We're trying to get away from the dark, barroom-type place. We want this to be a place for family entertainment We won't let kids stay here during school hours without a written note from their parents, and we're pretty strict about that," said manager Kelly Roberts. Joyce Houston, who manages The Outer Limits amusements center at 1409 W. Oltorf St. along with her husband, said, "I wouldn't let my children go into some of the arcades I've visited. I'm a concerned parent, too. We wanted a place where the whole family could come and enjoy themselves."
Arcades fighting negative imageThis article talks about three arcades. One in Georgetown called Eagles Nest, another in Leander called Krazy Korner, and a third called Smitty's Galaxy of Games on Lake Creek Parkway "on the fringes of North Austin". This is the one I remember the older kids talking about when I was a little kid. There was once a movie theater across the street from the Westwood High School football stadium and behind that was Smitty's. Today I think the building was bulldozed long ago and the space is part of the expanded onramp to 183 today. Eventually another unrelated arcade was built next to the theater that became Alamo Lakeline. It was another site of some unrecorded epic Street Fighter 2 and Mortal Kombat tournaments in the 90s.
Video games have swept across America, and Williamson and Travis counties have not been immune. In a two-part series, Neighbor examines the effects the coin-operated machines have had on suburban and small-town life.
Cities have outlawed them, religious leaders have denounced them and distraught mothers have lost countless children to their voracious appetites. And still they march on, stronger and more numerous than before. A new disease? Maybe. A wave of invading aliens from outer space? On occasion. A new type of addiction? Certainly. The culprit? Video games. Although the electronic game explosion has been mushrooming throughout the nation's urban areas for the past few years, its rippling effects have just recently been felt in the suburban fringes of North Austin and Williamson County.
In the past year, at least seven arcades armed with dozens of neon quarter-snatchers have sprung up to lure teens with thundering noises and thousands of flashing seek-and-destroy commands. Critics say arcades are dens of iniquity where children fall prey to the evils of gambling. But arcade owners say something entirely different. "Everybody fights them (arcades), they think they are a haven for drug addicts. It's just not true," said Larry Grant of Austin, who opened Eagle's Nest Fun and Games on North Austin Avenue in Georgetown last September. "These kids are great" Grant said the gameroom "gives teenagers a place to come. Some only play the games and some only talk.
In Georgetown, if you're from the high school, this is it." He said he's had very few disturbances, and asks "undesirables" to leave. "We've had a couple of rowdies. That's why I don't have any pool tables they tend to attract that type of crowd," Grant said.
Providing a place for teens to congregate was also the reason behind Ron and Carol Smith's decision to open Smitty's Galaxy of Games on Lake Creek Parkway at the entrance to Anderson Mill. "We have three teenage sons, and as soon as the oldest could drive, it became immediately apparent that there was no place to go around here," said Ron, an IBM employee who lives in Spicewood at Balcones. "This prompted us to want to open something." The business, which opened in August, has been a huge success with both parents and youngsters. "Hundreds of parents have come to check out our establishment before allowing their children to come, and what they see is a clean, safe environment managed by adults and parents," Ron said. "We've developed an outstanding rapport with the community." Video arcades "have a reputation that we have to fight," said Carol.
Kathy McCoy of Georgetown, who last October opened Krazy Korner on Willis Street in Leander, agrees. "We've got a real good group of kids," she said. "There's no violence, no nothing. Parents can always find their kids at Krazy Korner."
While all the arcade owners contacted reported that business is healthy, if not necessarily lucrative, it's not as easy for video entrepreneurs to turn a profit as one might imagine. A sizeable investment is required. Ron Smith paid between $2,800 and $5,000 for each of the 30 electronic diversions at his gameroom.
Grant said his average video game grosses about $50 a week, and his "absolute worst" game, Armor Attack, only $20 a week. The top machines (Defender and Pac-Man) can suck in an easy $125 a week. That's a lot of quarters, 500 to be exact but the Eagle's Nest and Krazy Korner pass half of them on to Neelley Vending Company of Austin which rents them their machines. "At 25 cents a shot, it takes an awful lot of people to pay the bills," said Tom Hatfield, district manager for Neelley.
He added that an owner's personality and the arcade's location can make or break the venture. The game parlor must be run "by an understanding person, someone with patience," Hatfield said. "They cannot be too demanding on the kids, yet they can't let them run all over them." And they must be located in a spot "with lots of foot traffic," such as a shopping center or near a good restaurant, he said. "And being close to a school really helps." "Video games are going to be here permanently, but we're going to see some operations not going because of the competition," which includes machines in virtually every convenience store and supermarket, Hatfield said.
Hundreds of students and curiosity-seekers lined up at the University of Texas Union to play three to five minutes of Dactyl Nightmare, Flying Aces or V-Tol, three-dimensional games from Kramer Entertainment. Nasty weather delayed the unloading of four huge trunks containing the machines, which resemble low pulpits. Still, players waited intently for a chance to shoot down a fighter jet, operate a tilt-wing Harrier or tangle with a pterodactyl. Today, tickets will go on sale in the Texas Union lobby at 11:30 a.m. for playing slots between noon and 6 p.m.The gameplay looked like this.
Players, fitted with full helmets, throttles and power packs, stood on shiny gray and yellow platforms surrounded by a circular guard rail. Seen behind the helmet's goggles were computer simulated landscapes, not unlike the most sophisticated video games, with controls and enemies viewed in deep space. "You're on a platform waiting to fight a human figure," said Jeff Vaughn, 19, of Dactyl Nightmare. "A pterodactyl swoops down and tries to pick you up. You have to fight it off. You are in the space and can see your own body and all around you. But if you try to walk, you have to use that joy stick to get around."
"I let the pterodactyl carry me away so I could look down and scan the board," said Tom Bowen of the same game. "That was the way I found out where the other player was." "Yeah, it's cool just to stand there and not do anything," Vaughn said. The mostly young, mostly male crowd included the usual gaming fanatics, looking haggard and tense behind glasses and beards. A smattering of women and children also pressed forward in a line that snaked past the lobby and into the Union's retail shops.
"I don't know why more women don't play. Maybe because the games are so violent," said Jennifer Webb, 24, a psychology major whose poor eyesight kept her from becoming a fighter pilot in real life. "If the Air Force won't take me, virtual reality will." "They use stereo optics moving at something like 60 frames a second," said computer science major Alex Aquila, 19. "The images are still pretty blocky. But once you play it, you'll want to play it again and again." With such demand for virtual reality, some gamesters wondered why an Austin video arcade has not invested in at least one machine.
LATEST UPDATE (v1.121820) INFORMATION HERE: submitted by MYXXdev to jailbreak [link] [comments] https://www.reddit.com/jailbreak/comments/kfxu2y/update_mybloxx_for_ios_major_changes_incl_onoff/ Original post: #PLEASE READ THE FAQ SECTION PRIOR TO ASKING QUESTIONS! ALL ANSWERS TO QUESTIONS THAT HAVE BEEN ASKED ARE ALREADY COVERED IN THE FAQ... I'M FINDING MYSELF ANSWERING THE SAME QUESTIONS OVER AND OVER AGAIN - THANKS :) Introducing MYbloXX for iOS A crowdsourced AUTO-UPDATING "xBlocker" for iOS! • BLOCKS ADS | REVOKES | TRACKERS | MINERS & MORE • Repo: https://myxxdev.github.io Compatibility: iOS 4 - 14* Official Telegram Support Group Telegram: MYXXdev | Twitter: MYXXdev https://reddit.com/link/jvp83q/video/0fzmheligrz51/player After many months of closed beta testing, MYbloXX for iOS is now officially available to the general public! You may have seen it mentioned here and there on jailbreak but official release was delayed due to my Dad's on-going battle with Coronavirus. Apologies for the delay but today is the day! What makes MYbloXX for iOS better than the alternatives? • AUTO-UPDATING • BETTER BATTERY LIFE • FASTER BROWSING • INTEGRATED POP-UP/REDIRECT BLOCKER • NO FILESYSTEM MODIFICATIONS The problem with alternate ad-blocking tweaks is that they rely on hosts file modifications to block ads... Not only is this static, requiring constant manual additions to the file and pushes of package updates (rarely done) but it also takes a toll on your download/upload speed... The more rules in the hosts file, the longer it takes to render pages. This method also requires additional tweaks (LetMeBlock and mDNSrestart) to allow mDNSresponder’s use of the hosts file. This is also a strain on system daemons which causes a significant amount of battery drain, especially if mDNSresponder goes haywire, which it’s known to do. That’s where MYbloXX for iOS comes in! Security is a top priority for everybody... MYbloXX for iOS is no different. This uses absolutely no third-party servers to re-route your traffic, unlike ffapple and other third-party DNS/Ad blocking App Store apps. They claim to not do so but how do we REALLY know that? MYbloXX for iOS is different: All traffic is routed DIRECT... MYbloXX for iOS is a simple configuration profile that uses JavaScript to check against specified rules within a PAC file. If the domain requested is within the PAC's rule list, it will sinkhole. The PAC congifuration uses wildcards to more effeciently block targeted ad-servers and known domain structures like http://ad._____ - This script is available in plain-text so you can see exactly what MYbloXX for iOS is doing and how it works HERE. The use of wildcards means a vast majority of entries within the hosts file can be removed to ensure a fast, efficient ad-blocking method. MYbloXX for iOS uses a powerful Apple stock feature that is usually only available to those with "supervised" devices. It also allows for on-the-fly updates to quickly add new ad-servers and works on all versions of iOS, all carriers and ISP’s (IPv4 and IPv6 respectively... So... Just how effective is MYbloXX for iOS and how does it stack up against the competition? https://preview.redd.it/ypmbe9ksgrz51.jpg?width=4284&format=pjpg&auto=webp&s=abc8e884c4fa398964f6f69ba93671d1ade5ee50 It was put to the test against 2 other popular ad-blocking tweaks (BlockYouX & Mega UHB) using adblock-tester.com The numbers speak for themselves! All 3 tests were conducted using the following settings: Contextual Advertising: ON - Google AdSense: ON Analytics Tools: ON - Google Analytics: ON - Hotjar: ON Banner Advertising: ON - Flash banners: ON - Empty Block button SELECTED (if not shown) - Gif image: OFF (explanation below) - Static image: OFF (explanation below) Error monitoring: ON - Sentry: ON - Bugsnag: ON Final scores (in order); MYbloXX for iOS: 94/100 Mega UHB: 81/100 BlockYouX: 72/100 Gif image and static image tests were turned off because I’ve decided not to attempt to block these... Why? Although possible, it’s highly likely it would have an adverse effect, potentially blocking legitimate GIF’s (now that they’re hugely popular on social media) and small images. This ad technique is pretty antiquated at this point either way and most do not do this anymore. MYbloXX for iOS aims to block as many ads as possible out of the box using a technique that has not been used in any other ad-blocking tweaks until now. With new ad servers being created on a daily basis, on rare occasions, it’s possible you’ll come across an ad in an app/on a website. If this happens, please use the MYbloXX app to submit a report or reach out via Telegram: MYXXdev Support Group. The more that use this feature, the better! Ad-servers that are added to MYbloXX for iOS will be updated AUTOMATICALLY on your device providing up to the minute protection from ads, revokes, trackers, miners and all other malicious content/threats. Features: • Works for WiFi and data (5G/LTE/4G/3G) connections. • Does not rely on hosts/other tweaks to work. • Works in stock AND jailbroken mode. • Works alongside VPN servers/apps. • Blocks all language ad-servers. • Works for all versions of iOS. • No filesystem modifications. • Blocks Facebook video ads. • Blocks pop-ups/Redirects. • Blocks user stats scripts. • Blocks app revocations. • IPv4/IPv6 compatibility. • Blocks in-game ads. • Blocks tweak ads. • No battery drain. • Auto-updates. JAILBROKEN USERS: This package will SPOOF your devices “isSupervised” status allowing easy installation. Upon removal of this package, your device will return to its true unsupervised state. STOCK USERS: MYbloXX for iOS requires you (legitimately) supervise/manage your device using Apple Configurator 2 (Mac only) prior to installation... THIS REQUIRES RESTORING YOUR DEVICE in order to configure/supervise so please ensure you BACKUP YOUR DEVICE! HOW TO SUPERVISE WITH APPLE CONFIGURATOR 2 A special thanks to Charlie Todd, Droom0ne, John Coates, LakesideMiners, Usman, yoyo and all beta testers for their contributions! ---------------------------------------- Reviews: ★★★★★ “MYBloXX is the most robust ad blocker I've used. It works very well every where on the device. Very responsive developer with quick updates. And it’s all free. I definitely recommend this blocker.” -@HSafi “I've been using MYbloXX since the initial beta release and I can definitely be the one to say that it’s the best ad blocker to this day. It’s my go-to ad blocker now.” -@yousefabuz17 “Wow! I never knew this existed. This is amazing!” u/TheRealPowerful “Very nice. Just made the jump from BlockYouX, working great!” u/CymraegAce “Use MYBloXX! Best ad blocker by far.” u/abranthiphop “MYbloXX is the best I’ve found!” -@starmega5 “Just tried it, it’s brutal.” u/ice-slice “I just switched to MYBloXX and it’s better than the rest.” u/hleh “The MYbloXX dev is very responsive; he fixed an issue I had with one of my apps blocking something it shouldn't have in under an hour!” u/kumashi73 “Have been using MYbloXX since day 1 of beta release... After using all other ad blockers, I can definitely say that MYbloXX is on another level! None of the other ad blockers come close. The dev is very responsive, always available to sort out any issues.” -@AarBee “MYbloXX is so good that it annoys me every time I have to use somebody elses device that's full of ads.” -@Rishabh_Mittal “Since my ISP removed the option to change DNS, I wasn’t able to use AdGuard DNS anymore. MYXXdev released the first beta which went so smooth and buttery that I liked it a lot and became a loyal user. It met my needs, it's battery efficient, bug free, very responsive, seamless updates, blocks popups and even works in a non-jailbroken state. This really is a must have tweak!” -@Usman “I’ve been a beta tester for MYbloXX and it’s been strong from the get-go! The dev really does commit to his tweak and pushes daily updates so we can get the best experience possible. He also takes the time to listen and resolve any issues we face regarding his tweak extremely quickly! Would recommend to anyone that’s used Mega UHB and wants better performance!” -@perqss “One of best ad blockers ever!” -@ComeAs_YouAre “Blocks everything for me!” -@Barry28 ---------------------------------------- FAQ: - Why does my device say "This iDevice is supervised and managed"? At no point is your device actually TRULY supervised. The message in Settings can cause alarm (and so it should under legitimate circumstances) but MYbloXX for iOS doesn’t actually supervise (or “manage”) your device. MYbloXX for iOS uses a hidden stock Apple feature (usually only available to devices that are supervised under Mobile Device Management (MDM)) in order to block ads, revokes, miners etc. Under normal circumstances, this would require a person to manually supervise their device with Apple Configurator 2. This not only requires a Mac but also requires restoring your device. The beauty of being jailbroken, we can SPOOF this setting, fooling iOS into BELIEVING it’s in a “supervised” state. Obtaining “spoofed supervised” status was simple: Changing one key string (“isSupervised”) in CloudConfigurationDetails.plist from “false” to “true”. You can try this for yourself in Filza: filza:///vacontainers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles/Library/ConfigurationProfiles/CloudConfigurationDetails.plist After a respring, you’ll see that the “warning” message is now in Settings. Again, at no point is your device TRULY supervised... This would require YOU physically restoring your device in your possession. MYbloXX simply tricks iOS into thinking it is to allow the installation (this is also why MYbloXX for iOS is available for stock users as they have the option to legitimately supervise their device to use it). - Can I remove the supervised message in Settings? YES! AFTER you've installed the MYbloXX for iOS profile, please install isSupervisedBeGone from the MYXXdev Repository to remove the message. You can immediately uninstall the isSupervisedBeGone package after install - This will not make the warning message re-appear. NOTE: THIS REVERTS SUPERVISION SPOOFING ENTIRELY. If, for whatever reason, you remove the MYbloXX for iOS profile, you will need to reinstall the MYbloXX for iOS package to re-spoof and reinstall the profile. I recommend keeping a spoofed status so you can remove/re-install the MYbloXX for iOS profile with ease but this package is available for those that wish to remove it. - Does this block ads systemwide or just Safari? SYSTEMWIDE! MYbloXX for iOS blocks ads, revokes, trackers, miners and more in all browsers, games, tweaks and apps that use external/dedicated ad servers! - Does MYbloXX for iOS work in stock mode? YES! MYbloXX for iOS xBlocking technology works in both jailbroken AND stock mode! - How often is MYbloXX for iOS updated? MYbloXX for iOS is updated by hand by yours truly as reports come in/as I find ad-servers... Updates are typically more than once per day! - How do I get the updates? No enduser interaction is required! Your device will automatically call out and receive the latest PAC rules from the MYXXdev GitHub repository. This will only occur when you use something that requires an active internet connection so there's no fear of overnight/standby battery drain. Sit back, relax and enjoy up to the minute protection! - Will I have to update anything in Cydia? This package will rarely receive updates... Only if features are added/changed that require a full package update. Everything else is handled by the PAC automatically. - Why does the MYbloXX app crash on launch/stay on a black screen? If the MYbloXX app sits at a black screen after launch, it's likely you have OpenURLPrompt (or similar) installed that's blocking the MYbloXX app from redirecting to/opening Safari. This is required in order to install a profile (an Apple set restriction). If the app crashes to the SpringBoard immediately upon launch, you may be using an older version of iOS that isn't officially supported (but does work). The app is basically a shortcut to THIS PAGE. You can use this link to continue installation and file reports. - Does this block YouTube ads? NO! Some apps/services self-host their ads... YouTube being one of those services. This requires patching out the ads in the app directly with a separate tweak. Why? The ads are hosted on the same servers as the content itself - Blocking the ad-server would block the service entirely... Very smart on their behalf but annoying for us! Services that use this ad-hosting technique: - Facebook/Messenger - Snapchat - Twitch - YouTube I recommend using Haoict's family of ad-blocking patches/tweaks alongside MYbloXX for iOS for these particular apps. NOTE: Snapchat - They have recently started moving their ads from snapads.com to the same servers that host stories and Snaps. MYbloXX for iOS will still block the majority of ads until they fully transition but it's possible you'll see a small percentage of them. This requires a patch to remove them completely but it's unlikely that will happen due to their stance on tweaks injecting into their app. YouTube - There are multiple tweaks available to block YouTube ads. I recommend YouTopia by sinfool... Lightweight and FREE. - Does this block Cercube/Watusi banner ads? NO! MYbloXX for iOS blocks ads that are hosted on dedicated/external servers. Removing these types of hard-coded self-promotional banners is considered piracy and will NOT be removed by MYbloXX for iOS. Some tweaks use this method to encourage purchasing a license... Please support the developers! - How do I fully remove MYbloXX for iOS? You can remove this profile/package at any time using your choice of package manager (Cydia etc.) as well as/or navigating to Settings - General - Profiles & Device Management - MYbloXX for iOS. - MYbloXX for iOS blocks app revokes? YES! MYbloXX for iOS blocks apps revokes meaning even if a certificate is revoked for an app you have downloaded from a third-party store, it will continue to open and remain VERIFIED even in stock mode! NOTE: This will only work if the CERTIFICATE OWNER revokes the certificate. If this happens, it will continue to open and last until the expiration date of the certificate. HOWEVER, If APPLE remove the developer account attached to the certificate entirely, the application will unverify and crash on launch. - Can I delete the MYbloXX app? The MYbloXX app is included in installation for reporting purposes (and initial installation). Please use this to report any ads or issues you have. If you must, you can hide the icon with Lynx, Springtomize, HideYouApps etc. - Can I uninstall the MYbloXX for iOS package after installing the profile? You'll lose the integrated pop-up/redirect blocker (TabBlocker) that's included in the package as well as the ease of reporting/profile re-installation. I'd recommend hiding the app icon opposed to complete removal. - How can I support your work? Donations are not required but definitely appreciated. It takes a lot of work to ensure MYbloXX for iOS is efficient and up to date. Although everything updates for you as an enduser automatically, it's still very much so manual research and data entry on my end. If you wish to donate to support continued development for years to come, a PayPal donation page is setup HERE. Thank you in advance for your generosity. MYbloXX for iOS relies solely on donations since it cannot be monetized by ads for obvious reasons ;) - What is MYXX FM? MYXX FM is another of my projects that I own/operate... I included MYXX FM branding simply for exposure and for those that enjoy music that wish to support another of my hobbies... Again, commercial/ad free so non-monetized but it's something I enjoy doing. ---------------------------------------- Coming Soon: • *TabBlocker update for iOS 14. • Activator action to easily enable/disable. ---------------------------------------- Changelogs are available on the Telegram support group as well as the tweaks depiction page. ---------------------------------------- Thank you and please enjoy! -MYXXdev |
Hello everyone! submitted by martycochrane to TheSilphRoad [link] [comments] Well, this was a big... No... a massive update! Both from the mega side of things, but also the amount of mapping and AR updates added (which might be part of their Real World Project). Anyway, let's buckle up and dive into the goodies! This is a long one so brace yourselves! (seriously... It's long... Too long). Official Release Notes Download Link Highlights
MegasThere is a lot to Megas, so let's break it down piece by piece.First up, some generic menu icons were added for Megas. One in the 'colourful' style and one in the 'Icon' view style. Generic Mega Icon Added Second Generic Mega Icon Added Feature EnabledSetMegaEnabledThis is in the BattleTimerController specifically, but there will be a server-side flip to turn them on and off, like most features in the game. Mega Badges.BADGE_TOTAL_MEGA_EVOS .BADGE_UNIQUE_MEGA_EVOSThere will be two new badges in the game, one for total Megas evolved, and one for unique Metas evolved. We'll have to watch the Game Master to see what the requirements for these are. Mega QuestsQUEST_MEGA_EVOLVE_POKEMONThere isn't a lot of information here, but we did see hints of this in previous APKs. It appears there will be a quest to be able to mega evolve your Pokemon. Unclear if this is a one time quest or a quest you need to do per species then you can mega evolve others after, we will have to see. Mega RaidsRAID_LEVEL_MEGA megaRaidIcon incubationMegaIconThis is a big one, Mega Raids! So a new raid type is added, called a Mega Raid. Megas would appear to be any level of raid (1-5) but we'll have to see if we can confirm that in our Digging Deeper section (if the obfuscation allows haha). Mega raids will have the following icon in the Journal and in raids: Journal Icon Mega Raid Icon .activityLogMegaCandyRewardPrefab megaRaidRewardSprite ActivityLogMegaCandyReward RequestMegaRaidWonEmblemThe reward you will get from completing a Mega Raid appears to be Mega Candy (more on that below). And it will log how much Mega Candy you received. BaseBonusRow mainStateKey SpeedBonusRow SpeedText BallImage MegaCandyImage TeamBonusRow TeamColors LogoSprites LogoImages ParticipationBars ParticipationBallTransform TotalBonusRow MegaText MegaIcon BallText BallIcon ConfirmBonusRowThis appears to be a new reward page for Mega Raids specifically. Similar to regular Raids but notice... speedBonusRow teamBonusRow totalBonusRow confirmBonusRow megaCandyWidgetsA speed bonus along with the other bonuses. You will get bonus rewards (candy) by being faster to complete the raid (well, we are assuming faster, why would you be rewarded for being slow haha). Mega CandymegaCandyWidget MegaCandy megaCandyParent megaCandyImage megaCandyQuantityLabelA new item will be added, called Mega Candy. It doesn't appear to be specific for one type of Mon, rather a shared pool of Mega Candies (like Rare Candy). CandyMaterial PokemonMegaCandyService _candyMaterials _defaultMaterial MegaCandyMaterialThis is what it looks like: Mega Candy Mega EvolutionsTEMP_EVOLUTION_UNSET TEMP_EVOLUTION_MEGA TEMP_EVOLUTION_MEGA_X TEMP_EVOLUTION_MEGA_YAnd here are the evolution mechanics themselves. As you can clearly see, these are temporary, just like the main series. And have specific declarations for Mega X and Y (although no primal). But notice that it's classified as temp evolutions, and then mega separately. This might imply they would re-use this same mechanic for Giga and Dynamax Pokemon later on if they come to Pokemon GO. megaEvolveButtonPrefab MegaEvoPokemonSpeciesId MegaEvolveSpecies MegaEvolution MegaEvolutionRevert .get_TempEvoId tempEvoId TempEvoId get_CurrentTempEvolution OnTemporaryEvolutionChange .get_TemporaryEvolution .set_TemporaryEvolutionThe Mega Evolution will eventually revert back to its pre-evolved state, just like in the main series. ShowMegaSpendEvolveCosts add_OnMegaEvolution remove_OnMegaEvolutionUnclear exactly what the Spend Evolve costs are to Mega evolve, but it should be safe to assume it's Mega Candies. But nevertheless, there will be a cost of some sort to Mega evolve temporarily. ShowMegaEvolveAnimation PlayMegaEvolveCutscene megaVfx megaIcon megaPokemonRotation RotateMegaEvolvedPokemon RefreshMegaEvolvedPokemonWhen you Mega evolve, you will get a fancy animation. The below icon was added with a rainbow gradient separately, so it's probably part of the animation somehow. Also looks like the Mega will rotation after evolved, which is not something that happens in the main series' games during their animation. Don't get dizzy! Evolution Icon unevolveFxDelay unevolveModelSwapDelay unevolveCompleteDelay UnevolvedForm UnevolvePoofThere will also be an animation when it unevolves back to its muggle form. newSpeciesTextThis might be the new text that appears when you evolve a new Pokemon that says `Registered To Pokedex` in this update. One important thing to note: We were able to pick out several pieces of information from the APK, but as it's still obfuscated, there is a lot we are still missing. One key thing we saw glimpses of is the new message format that Mega Settings will use... Which is obfuscated. If this obfuscated message shows up in the Game Master (we will be able to tell when we do our Digging Deeper) then that means the mechanics surrounding how specifically Megas evolve will not be known. We of course will do our best to make sense of what it is, but Just something to keep in mind as we move forward in this post obfuscated world. Mega TimemegaTimeTextThere aren't any other references to this, but this suggests that Megas will be evolved for a certain amount of time before reverting back to their muggle forms. And that time will be displayed for you. Mega DisplaymegaEvoTitleHeight megaEvoListOffset megaBackgroundSprite cpMegaColor megaSilhouetteColorMegas will have some fancy updates to the Mon screen, including a special title, background, and CP colour. megaBackground pokedexBackground normalPokedexBackground pokedexBackgroundColor megaPokedexBackground megaPokedexBackgroundColorIn the PokeDex, they will also get a fancy treatment as well, so you can track which Megas you evolved. Mega BoostsMegaBoost MegaSameTypeBoostIt is expected that Megas will be boosted, but it appears there is a specific field to set that boost (and their STAB boost). This suggests it might not be based on stats, but simply a multiplier of the existing mon's stats. We'll have to see (or not because... Well... Obfuscation). Mega CP Icon Mega EnergymegaEnergyButtonThere will be some form of energy associated with Megas, but we really don't have enough to go off of to know what this means. Does it decay with time? Does it need a certain amount of energy (candies?) to evolve? We really don't know at this point. Or, could it be related to the boost? Where instead of stat base, the more energy it has, the stronger the boost is. Again, all speculation at this point. Mega MusicmegaRaidLobbyMusic raidBattleMusicHype! New music! We'll of course share when we are able to pull these but they are usually remote assets. New CharactersSPECIAL_GUEST_1 SPECIAL_GUEST_2 SPECIAL_GUEST_3 SPECIAL_GUEST_4 SPECIAL_GUEST_5 NARRATORThese appear with the Willow quest cutscenes. This implies Willow might finally have some friends to talk to! New Event Badges.BADGE_EVENT_0011 .BADGE_EVENT_0012 .BADGE_EVENT_0013 .BADGE_EVENT_0014 .BADGE_EVENT_0015 .BADGE_EVENT_0016 .BADGE_EVENT_0017 .BADGE_EVENT_0018 .BADGE_EVENT_0019 .BADGE_EVENT_0020 .BADGE_EVENT_0021 .BADGE_EVENT_0022 .BADGE_EVENT_0023 .BADGE_EVENT_0024 .BADGE_EVENT_0025 .BADGE_EVENT_0026 .BADGE_EVENT_0027 .BADGE_EVENT_0028 .BADGE_EVENT_0029 .BADGE_EVENT_0030Some additional event badges have been added. These generic badge events have been used for things like Com Day badges, special research, etc. Custom FormsIsFormCustomToPgoA specific check if a mon form is a PoGo only form. Someone suggested this might be a confirmation so you can't send costume Pokemon to Home for example. We'll have to see what becomes of this. Search/Filter MenuSearchDropdownInputWe kinda discovered this already in the texts, but it does appear there is a new Search/Filter menu coming so you don't need to remember all the different search strings. modeSelectionAnimator filterModeButton filterModeButtonBackground filterModeButtonText filterModeButtonCircle filterModeButtonIcon filterModeSelectMegaButtonText filterModeSelectAllButtonText separatorLineImage listBackground filterModeAllConfig filterModeMegaConfig FilterButtonConfig ListBackgroundColor SeparatorLineColor CircleColor MEGA_EVO luckyCountGroupMegas are included in the filter as well, but various Filter options are added (probably the Filter texts we posted). You can review them here. ClickFilterModeMega ClickFilterMode ClickCloseFilterMode ClickFilterModeAllLooks like you can just tap on a filter to apply it, instead of typing it. SearchDropdown .get_OnValueChanged .set_OnValueChanged selectedLabel noMatchesTextColor highlightedItemColor SearchDropdownEvent SearchDropdownItem SearchDropdownInputReferences to a dropdown appear a few times, is this how the filter will appear in the game, as a drop-down when you tap on search? If so, this is very exciting and will be an amazing QOL update! Map Updates / New Map LibraryNiantic.Platform.Maps.dll Niantic.Platform.Maps.Internal.Osm.Parse Niantic.Platform.Maps.Proto.TEMPOh boy. This (and the AR bit we'll get into) was a biiiiiiiig part of this update. We won't copy everything here because... It's a lot. Like a lot a lot. This (and the AR library) might be part of Niantic's Real World Platform, as it appears they are building their own map app here complete with layers, map providers, and POIs. Let's dive in! MapProvider .set_MapProviderSeems they can switch their map provider. Could be handy (or the customer using Real World can choose). SetSegments IRoadBuilder WantCenterLine SetCenterLine WantLabelGroups labelGroups SetLabelGroups SetPriority IFeatureBuilder yearMinus2K SetCopyrightYear WantLiteralCopyrights copyrights SetLiteralCopyrights WantFeatureProviders SetFeatureProviders WantStyles SetStyles WantStyleIds styleIds SetStyleIds RemoveFeature WantRoads CreateRoadBuilder WantAreas CreateAreaBuilder WantBuildings CreateBuildingBuilder WantLineMeshes CreateLineMeshBuilder IFeatureBuilderFactory CreateFeatureBuilder LineMeshBuilderHere are some examples of things that the Map library can request. Things like asking for roads, buildings, areas, labels, etc. MAP_ATLAS SATELLITE TRAFFIC GIF_ATLAS HYBRID TERRAIN CLICKABLE_LAYER STREET_VIEW VECTOR_ATLAS ROAD_GRAPH TERRAIN_NO_LABELS VECTOR_TRANSIT INDOOR LABELS_ONLYDifferent types of map styles can be requested and presumably displayed. LAYER_UNDEFINED LAYER_BOUNDARIES LAYER_BUILDINGS LAYER_LANDMASS LAYER_LANDUSE LAYER_PLACES LAYER_POIS LAYER_ROADS LAYER_TRANSIT LAYER_WATER LAYER_DEBUG_TILE_BOUNDARIESSeveral different layers to be toggled, just like a map app. KIND_UNDEFINED KIND_BASIN KIND_CANAL KIND_CEMETERY KIND_CINEMA KIND_COLLEGE KIND_COMMERCIAL KIND_COMMON KIND_DAM KIND_DITCH KIND_DOCK KIND_DRAIN KIND_FARM KIND_FARMLAND KIND_FARMYARD KIND_FOOTWAY KIND_FOREST KIND_GARDEN KIND_GLACIER KIND_GOLF_COURSE KIND_GRASS KIND_HIGHWAY KIND_HOSPITAL KIND_HOTEL KIND_INDUSTRIAL KIND_LAKE KIND_LAND KIND_LIBRARY KIND_MAJOR_ROAD KIND_MEADOW KIND_MINOR_ROAD KIND_NATURE_RESERVE KIND_OCEAN KIND_PARK KIND_PARKING KIND_PATH KIND_PEDESTRIAN KIND_PITCH KIND_PLACE_OF_WORSHIP KIND_PLAYA KIND_PLAYGROUND KIND_QUARRY KIND_RAILWAY KIND_RECREATION_AREA KIND_RESERVOIR KIND_ KIND_RETAIL KIND_RIVER KIND_RIVERBANK KIND_RUNWAY KIND_SCHOOL KIND_SPORTS_CENTER KIND_STADIUM KIND_STREAM KIND_TAXIWAY KIND_THEATRE KIND_UNIVERSITY KIND_URBAN_AREA KIND_WATER KIND_WETLAND KIND_WOOD KIND_DEBUG_TILE_OUTLINE KIND_DEBUG_TILE_SURFACE KIND_OTHERMeta information regarding what type of object the map is pulling. Could be useful to know/combine with POIs. PRIORITY_NONE PRIORITY_TERMINAL PRIORITY_LOCAL PRIORITY_MINOR_ARTERIAL PRIORITY_MAJOR_ARTERIAL PRIORITY_SECONDARY_ROAD PRIORITY_PRIMARY_HIGHWAY PRIORITY_LIMITED_ACCESS PRIORITY_CONTROLLED_ACCESS PRIORITY_NON_TRAFFICThere also appears to be priority levels for roads. Perhaps for a direction based system? ROAD BUILDING LINE_MESHAnd then finally specifically requesting roads vs buildings (probably for display purposes). We aren't sure where this will show up (if at all) in Pokemon GO, but it seems to be a fairly robust system they have designed. AR Updatesadd_AnyPeerStateReceived remove_AnyPeerStateReceived add_AnyPeerPoseReceived remove_AnyPeerPoseReceived add_AnyPeerStateReceivedSilently remove_AnyPeerStateReceivedSilently add_AnyPeerPoseReceivedSilently remove_AnyPeerPoseReceivedSilently add__anyDidInitialize remove__anyDidInitialize add__anyInitializedSilently remove__anyInitializedSilentlyAnother huge update was for shared AR experiences. This could be an addition to the shared AR game they added about a year ago, but as you can see there are fairly generic calls for adding and removing peers and syncing states (like adding a player to a game). EditorToolSuiteMaster .get_ArSessionMediator .get_MultipeerMediator .get_ArNetworkingMediator .get_CamerasMediator .get_LocalPlayer SetLocalStage SetLocalPlayerIfNeededSeveral references to local players and their place with the `ArNetwork` and their peers. .get_ActiveProfiles profiles playerPrefab SetInspectorValues ConnectAllPlayersNetworkings arConfiguration RunAllPlayersARSessions GetPlayerWithPeerCreating player profiles and syncing them with each other. add_NetworkObjectSpawned remove_NetworkObjectSpawned add_NetworkObjectDestroyed remove_NetworkObjectDestroyedSharing shared network objects so all players can engage in them together. AnyPeerDataReceived AnyInitializedSilently AnyConnectedSilently .get_JoinedSessionMetadata .set_JoinedSessionMetadata SessionIsConnected checkConnected ValidateNetworkingForEventSession information, connection, etc. Like the Map additions, we'll have to see if these ever pan out to anything but again looks fairly robust and flexible from what we can see. Item Sticker InventoryITEM_STICKER_INVENTORY ITEM_TYPE_STICKER_INVENTORYPerhaps we will soon be able to view our stickers in our inventory separately? PvPset_CombatActivityStartTime get_CombatActivityStartTimeNot a lot of updates to PvP in this update, but a specific gettesetter for when the battle started. Perhaps to help keep the battle in sync with each player? Friend UpdatesEnableModelTouchArea OnCloseButtonClicked GetBackButtonResponseBlock GetBackButtonResponse ClickNianticProfileFromController infoPanelPrefab modelTouchArea friendsDetailPagingSize FriendProfileInfoDynoScrollRect add_OnPageChangeUpdate .set_HorizontalSwipingLocked .get_SwipingFeatureEnabled .set_SwipingFeatureEnabled .get_HorizontalSwipingLocked remove_OnPageChangeUpdateAs announced in the release notes, this feature needs to be enabled. But once it is, you can swipe left and right on your friend's profile instead of going back to the friends list which will be nice. From playing with it, it appears you will have to swipe from the button section as swiping right or left on the avatar section just scrolls up and down. We'll see though. Side note: Sorting by gift is broken in this update. Gift UpdatesHandleDismissComplete CheckOnGift UpdateGiftingStatusAndButton DismissGiftWidgetShowOpenGiftConfirmationGui was changed to ShowOpenGiftGui and OpenGiftConfirmationWidget. This is probably the new gift opening screen (it's snappier and faster to get to the gift to open). Niantic SocialReportMyNianticProfileOpen ReportFriendNianticProfileOpen ReportChangeOnlineStatusConsent ReportGenericClickReporting functions back to the Niantic Social server. "niantic_friend_distance_away", "Under {0} km Away"This was removed from Niantic Social. It was never announced I believe, but it's gone now haha. "show_code_name_setting_description", "Let my Friends see my usernames from all Niantic Games."But this was added, which was announced. Mostly for Ingress players. .get_NianticProfileCodenameOptOutEnabled .set_NianticProfileCodenameOptOutEnabled nianticProfileCodenameOptOutEnabled_ NianticProfileCodenameOptOutEnabled .set_ShowLastPlayed .set_ShowCodeName ShowCodeName showLastPlayed showCodeName GetAppLinkFromResponse GetCodeNameSettingEnabledFromResponse .get_IsCodeNameSettingEnabled .set_IsCodeNameSettingEnabled ShouldShowLastPlayed ShouldShowCodeNameThe code behind the above setting. Ad FeedbackAD_FEEDBACK_COMPLAINT_REASON_INVALID AD_FEEDBACK_COMPLAINT_REASON_OFFENSIVE AD_FEEDBACK_COMPLAINT_REASON_SPAM AD_FEEDBACK_COMPLAINT_REASON_SEXUALLY_TE AD_FEEDBACK_COMPLAINT_REASON_SCAM_OR_MISLEADING AD_FEEDBACK_COMPLAINT_REASON_VIOLENCE_OR_PROHIBITED AD_FEEDBACK_COMPLAINT_REASON_POLITICAL AD_FEEDBACK_NOT_INTERESTED_REASON_INVALID AD_FEEDBACK_NOT_INTERESTED_REASON_NOT_RELEVANT AD_FEEDBACK_NOT_INTERESTED_REASON_SEEN_TOO_OFTEN AD_FEEDBACK_LIKE_REASON_INVALID AD_FEEDBACK_LIKE_REASON_CATEGORY AD_FEEDBACK_LIKE_REASON_SEE_MORE AD_FEEDBACK_LIKE_REASON_MORE_SPONSORED_GIFTS AD_FEEDBACK_LIKE_REASON_OTHER ComplaintReason NotInterestedReason LikeReasonYou soon will be able to report on if you liked seeing an ad, and more specifically what you liked or didn't like about it. Advanced SettingsadvancedSettingsGuiPrefab ClickAdvanced .setCacheClickedAlso as announced, (and as we found in the texts previously) you can clear your local game data. When I tried it, the game freezes for about 20 seconds then reboots. Local assets still appeared to be downloaded on the phone but the Game Master was re-downloaded and all my settings were reset so not sure the full scope of this feature yet. Will require more testing. Misc
-PokeMiners |
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