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Stokes's Bristol Nightclub incident in detail (From: The Comeback Summer by Geoff Lemon)
IF YOU’RE LOOKING for a place where misadventure could begin, you can’t go past Mbargo. The nightclub’s streetfront is painted a purple so bright you’ll see it in your dreams. Strings of giant sequins shimmer in the breeze. Its phonically inventive name is spelt in silver letters that climb its three-storey terrace facade. Inside are strips of burning neon, a few booths, floorboards so marinated in drink that they have an ingredients list. Bristol is a student city on England’s south coast crowded with music and nightlife and street art. This is Banksy’s home town, and the tourism board suggests in rather strong terms that ‘you would be a fool not to see his amazing work firsthand’. The same organisation describes Mbargo as ‘intimate’, which is fair for a place where you can catch an STI standing up. Students cram into its modest dimensions while people with names like DJ Klaud battle for billing with £1.50 drink deals over seven sloppy nights a week. To get a sense of the story about to come, consider that it’s the kind of place open until two o’clock on a Monday morning, and that at two o’clock on a Monday morning, Ben Stokes still thought it had closed too early. The Ashes of 2017–18 had disciplinary bookends. It was after that series that Australia’s two leaders went off the rails in South Africa. It was a few weeks before that Ashes tour that England’s biggest star windmilled his way into his own disaster. In the early hours of 25 September 2017, Stokes and teammate Alex Hales were barred from re-entering Mbargo after a night out on the piss. A Sunday thrashing of an abject West Indies in an ignored series at the fag-end of the season apparently required ample celebration. After arguing with the bouncer and hanging about at the door for a while, they wandered off to find a casino in the hope of more drinking. They’d barely made it around the corner before getting in the middle of a conflict between four locals. As is said on the internet, it escalated quickly. The 26 September reporting was bloodless. Withholding names, police stated that a man ‘was arrested on suspicion of causing actual bodily harm’ while another went to hospital with facial injuries. England’s director of cricket Andrew Strauss separately confirmed that Stokes was the arrestee, adding that he had been released without charge and that Hales had gamely offered to ‘help police with their enquiries’. Administrators had a good chance of hiding behind that investigation, and the next day Stokes was named in the upcoming Ashes squad as expected. But that night the video emerged. Bristol student Max Wilson had shot it on his phone, then offered it to The Sun. What he thought was playing hardball was actually lowball: his opening price of £3000 was snapped up by a tabloid that would have paid ten times that. The Sun went on to make a mint by syndicating the rights worldwide. From a window above the fray, the vision showed six men on the street below performing the muddled choreography of a melee. One was right at the centre of it. One was waving a bottle, one dipped in and out, one tried to calm it. Two others floated around the edges. The central figure was unmistakable: red hair burning even in the streetlight as he launched into a series of blows against two of the men, falling to grapple with them on the ground, then following both across the street, swinging punches the whole way. Hales trailed behind, repeatedly and impotently shouting ‘Stokes! Stop! Stokes! Enough!’ The ECB could fudge issues that existed only in thickets of legalese, but not those captured in moving colour. Stokes was stood down from the next West Indies match, then suspended indefinitely. It emerged that he had broken his hand during the fight, something he’d done twice before while punching objects in dressing rooms. The response in Australia was fierce: Stokes was a thug, a lowlife, a selection that would disgrace England. It was not entirely coincidental that a ban for England’s best player would be handy for the Aussie team, but there was also a cultural split. In England, plenty of people still minimise pub fights as lads letting off steam. In Australia, heavy media coverage as a succession of young men were killed had inverted that tolerance. The discourse now saw any punch as potentially deadly and accordingly reckless. This was more poignant in a cricket context given that David Hookes, the dashing Test batsman and state coach, was killed in 2004 by a pub bouncer’s fist. The PR situation was bad for Stokes as details emerged of the injuries to the men he’d hit, and that one was a young war veteran and father. Stokes wasn’t officially removed from the Ashes squad through October but stayed behind when his teammates left, hoping for police to dismiss the matter in time for a late dash to Australia. His annual contract was renewed on the due date in case that came to pass. Then 29 October brought a twist in the tale. ‘Ben Stokes praised by gay couple after defending them from homophobic thugs,’ ran the headline. Kai Barry and Billy O’Connell had emerged. Not entirely out of nowhere: while Stokes had made no public comment, this story in his defence had initially been leaked to TV host Piers Morgan after the fight, as soon as the video appeared. Police body-camera footage played in court would later show that Stokes had given the same story to the arresting officer on the night. But no-one knew the identities of the fifth and sixth men in the video, and police appeals had turned up nothing. It was The Sun again with the breakthrough. Kai and Billy were perfect for a readership not keen on nuance. ‘We couldn’t believe it when we found out they were famous cricketers. I just thought Ben and Alex were quite hot, fit guys,’ said Kai, who was memorably described as a ‘former House of Fraser sales assistant’. The paper had the pair do a full photo shoot: layering the fake tan, showing off chest waxes, mixing Ralph Lauren and Louis Vuitton into a range of outfits. Their best shot had them standing back to back, heads turned to the camera, in a mirror-image Zoolander moment. Suddenly The Sun was the England team’s best friend. ‘Their claims could lead to the all-rounder being cleared over the punch-up and freed to play in the First Test in Australia next month,’ it gushed, then gave a tasting platter of quotes: ‘We were so grateful to Ben for stepping in to help. He was a real hero.’ ‘If Ben hadn’t intervened it could have been a lot worse for us.’ ‘We could’ve been in real trouble. Ben was a real gentleman.’ Would it be known forever as Kai and Billy’s Ashes? No. While the Bristol boys provided spin for Stokes’ reputation they didn’t influence the police. With charges still pending there was little choice – not given Strauss had previously sacked Kevin Pietersen for being annoying. Stokes remained suspended through the Ashes and a one-day series in Australia, and lost the vice-captaincy. It was January 2018 before the Crown Prosecution Service laid a charge. That charge surprisingly came in as affray, a crime that can carry prison time but is classified as ‘a breach of the peace as a result of disorderly conduct’. The men he had punched, Ryan Ali and Ryan Hale, faced the same count, charged as equal participants in a fight rather than Stokes being charged with assaulting them. Alex Hales was not charged, despite being seen in the video to aim several kicks when Ryan Ali was lying on the ground. Given the underwhelming standing of the offence, Stokes was cleared by the ECB to tour New Zealand, and kept playing until his trial in August 2018, which he missed a Test to attend. None of the three defendants would be convicted. The reasoning behind the charges was never released and was attributed vaguely to ‘CPS lawyers’. The service gave the case to Alison Morgan, a prosecutor of a class known as Treasury Counsel who usually handle serious criminal matters. Morgan had a scheduling clash and never ended up court for the case, but in 2018 and 2019 she would go on to win damages and admissions of libel from The Daily Mail, The Times and The Daily Telegraph variously for incorrectly reporting that she had been responsible for the inadequate and inconsistent charging decisions. Morgan’s successor on the case was Nicholas Corsellis QC, who on the first day of trial was permitted by the CPS to request two assault charges be added against Stokes. ‘Upon further review,’ claimed a CPS statement, ‘we considered that additional assault charges would also be appropriate.’ This was patent nonsense from the service that eight months earlier had chosen the lesser charge. Any lawyer knows that no judge will allow new charges once a trial has begun, because the defence hasn’t had time to prepare. But such a request could deflect criticism of the prosecution service by technically making the judge the one who disallows the charge. Working through the story from the trial and the tape is complicated. You had a Ryan and a Ryan, a Hale and a Hales, a Billy and a Barry and a Ben. You had several versions of events as to who knew whom, who was drinking with whom, who had insulted whom and who had merely engaged in ‘banter’, a word that in modern Britain has to do an unconscionable amount of lifting. The reporting had constantly mixed up the Ryans as to who had which injury, who was in hospital, who had played which part in the fight, and whose mum had which stern words to say about it. Let’s agree that from now Ryan Ali is Ryan One, the firefighter who ended up with a fractured eye socket and a cracked tooth. Ryan Two can be Ryan Hale, the soldier who scored concussion and facial lacerations. Mr Barry and Mr O’Connell are best known per The Sun as Kai and Billy. In scorecard parlance we’ll leave the cricketers as Stokes and Hales. Amid the confusion, Stokes and his lawyers built his case in a straightforward way. The UK legal definition of affray is ‘if a person threatens or uses unlawful violence or force towards another person, which causes another person of reasonable firmness present at the scene to fear for their safety’. That means it doesn’t account for violence that harms a target, but violence that might frighten a theoretical bystander. The wiggle room for Stokes was with ‘unlawful’, because the charge excuses violence in defending oneself or others. This interpretation hinged on the beginning of the video, where Ryan One waves a beer bottle about and takes a swing at Kai. The version from Stokes was that he was minding his own business walking down the street when he heard homophobic abuse. He intervened verbally and was threatened verbally by Ryan One – something that Ryan One denied but that couldn’t be proved or disproved. In fear for his safety Stokes had to nullify that threat by bashing Ryan One before it went the other way. He registered Ryan Two in his peripheral vision as another possible threat, and again had only one recourse. Stokes also had to convince the jury to disregard testimony from Mbargo’s bouncer that he had been looking for a fight. A solid lump of a man, Andrew Cunningham had not enjoyed his patron’s attempts to get back into the club after the bouncer declined an offer of a bribe. ‘He got a bit verbally abusive towards myself. He mentioned my gold teeth and he said I looked like a cunt and I replied, “Thank you very much.” He just looked at me and told me my tattoos were shit and to look at my job.’ Cunningham described these words as coming in ‘a spiteful tone, quite an angry tone’, and said that Stokes still seemed angry as he walked away. These were details the doorman had nothing to gain by inventing, but each of them Stokes denied. By his own accounting he had drunk a beer at the game and three pints at his hotel, then ‘potentially had some Jägerbombs’ along with half a dozen vodkas at the club. He insisted that after all of this he was not drunk. If I may take a moment here to call upon the wisdom of experience – a person who cannot definitively say whether they have had any Jägerbombs has definitely had some Jägerbombs. A Jägerbomb is an experience that does not pass one by. Further to that, a person who says they have ‘potentially’ done something has definitely done that thing and doesn’t want to admit it. A person who has had between 15 and 24 standard drinks in one evening is shitfaced. A person who tries to bribe a bouncer £300 – three hundred quid! – to get into Mbargo – Mbargo! – is beyond shitfaced. If Stokes admitted that he was drunk then the prosecution could say he was out of control. He claimed clear recall of assessing a threat, feeling fear and deciding to protect himself with force. He confidently denied details from the bouncer’s testimony, like using the word ‘cunt’ or mentioning gold teeth. Yet on other details he claimed a ‘significant memory blackout’. He didn’t remember the punch that saw Ryan One taken away by ambulance. He didn’t remember what the Ryans had said to Kai and Billy, only that those words were homophobic. With no head injury, as one of the few people who hadn’t been hit, he had supposedly suffered this memory loss despite being sober. The version from Kai and Billy was compatible but vague: they had been walking along, they ‘heard … shouts’ of abuse from an unspecified source, then Stokes ‘stepped in’ and thus they avoided possible harm. They claimed to have been bought a drink by Stokes at Mbargo, although CCTV showed them meeting outside. The overall implication from both accounts was that the cricketers had been pals with Kai and Billy, while the Ryans as per The Sun’s headline were a roving band of thugs. The reality though is that the Ryans were the ones hanging out with Kai and Billy at Mbargo. Police discussed CCTV from inside the club in questioning and at trial. On that footage the four Bristolians bought drinks for one another, danced together, and Kai was noted to have variously touched Ryan Two’s crotch and Ryan One’s buttock. Ryan One told police that all of this was taken lightheartedly and wasn’t a problem. Indeed, when the Ryans called it a night the other two left with them. This much is clear from footage out the front of Mbargo, which shows Kai and Billy exit the club and start talking with a subdued Hales and a demonstrative Stokes, who are stuck outside. The vision was played in court to determine whether Stokes was antagonistic towards Kai and Billy, as he appears to impersonate them and to throw a lit cigarette their way. More interesting is that after a few minutes the Ryans emerge, and all six actors in the fight video briefly form a prequel in the one frame. Ryan Two pats Billy on the chest in friendly fashion with his right hand before clapping him on the back with his left. He moves past and does the same to Kai before leaving the shot. Ryan One stops to speak to Kai. They lean in for a moment, talking, then Kai turns and they walk out of frame together. Billy hangs around for a few seconds at the door and then looks after them and races to catch up. Stokes and Hales remain outside the club to remonstrate further with the bouncers. Whatever discord develops around the corner is between four men who left amicably together minutes earlier. There’s no way to know what caused that friction. If Ryan One did use homophobic slurs, he might have been drunkenly obnoxious for no reason. He might have had an insecure macho response to some extra flirtation. He might have thought unkindness was funny – ‘banter’ once again. Or he might have said something that was misunderstood, as both Ryans insisted in court that they had not used nor had the impulse to use any abusive language. What clearly didn’t happen was an attack by bigots on random passers-by. This kind of crime is regular enough that an audience understands the horror of it, and this is what was evoked by the public accounts of Stokes, Billy and Kai. All we know is that there was some verbal dispute among the Bristol locals, and that Stokes came along behind them and put himself in the middle of it. Ryan One responded to the interference aggressively and away they went. There are plenty of reasons to look sideways at the idea that Stokes was a saviour. Foremost, neither Kai nor Billy was called upon as witnesses in court. You’d think it would be ideal to have Stokes’ story backed up by those who benefited from his selflessness. But his defence team had developed the impression that the pair had shown a changeable recall of events amid a hard-partying lifestyle, and would be dismantled by the prosecution on the stand. That raises the question of whether The Sun coached their quotes for the 2017 interview. Despite missing court, Kai and Billy clearly enjoyed the attention. In 2018 after the trial they did a follow-up spread in the same paper about how poor Ben had been mistreated. They got a television spot on Good Morning Britain and glowed about his heroism. In 2019 The Sun wheeled them out once more to say that Stokes should get a knighthood. In 2017 they had ‘never watched cricket’ but by 2019 were supposedly volunteering sentences like, ‘He saved us, now he’s saved the Ashes.’ Whether they were paid for these appearances is not known, but the chance to be famous for a day can be lure enough. If you find this cynical, consider that on the night in question, the Bristol boys were so deeply moved and thankful for Ben’s intervention that they left him to be arrested and never attempted to find out who he was. Seconds after the video ended, an off-duty policeman reached the scene. You might think that someone grateful to a saviour would speak on his behalf. Instead, said Kai, ‘it all got a bit scary so we walked off. It was too much for me and we went to Quigley’s takeaway for chicken burgers and cheesy chips.’ They didn’t give their hero a thought for over a month while police issued multiple appeals for witnesses. As for Stokes, he told his arresting officer that ‘his friends’ had been attacked. After three minutes of chat outside a nightclub, these friends were so dear to him that he has never contacted them again: not after the newspaper piece, not after the verdict. He didn’t want to see how they were or thank them for their support. He didn’t mention them by name in his solicitor’s statement after the trial. The Stokes defence rested on Ryan One’s bottle, which he had carried out of Mbargo to finish a beer, not to use in a Sharks versus Jets amateur production. But once he turned it over to hold it by the neck it became a weapon. Intent and interpretation can change the material nature of things. Part of Stokes’ justification in court was that the bottle implied that the two Ryans might have ‘other weapons’ hidden away. You can understand how a jury could decide that created doubt. Not being convicted, though, doesn’t give the contents of the video a big green tick. It does not, as his lawyer claimed, vindicate Stokes. Looking in detail, Ryan One is belligerent but his movements telegraph a bluff. Hales is the person he’s gesturing at, but they’re several metres apart when Ryan One cocks his arm ostentatiously, showing off the bottle rather than bracing to swing. He skips forward but Hales skips back and Ryan One doesn’t follow. Kai stretches out an arm to impede Ryan One, who has a drunken stumble, nearly eats pavement, then staggers towards Kai and hits him in the back. That hand is still holding the bottle, but his strike is a side-arm cuff on a soft part of the body. It’s all pretty tame. This is where Stokes gets involved. Having moved across to protect Hales, he now takes three large steps to run around Kai and booms his first punch at Ryan One. They fall to the ground and the bottle clinks away. Stokes gets to his feet to punch down at the fallen man, while Hales arrives to kick him ineffectively then runs off across the street for some unknown reason. Ice-cream van? Stokes is soon back in the grapple having his shirt pulled up to show off his Durham tan. Ryan Two steps in for the first time to pull Stokes away, prompting a couple more random punches at this new target, then Stokes trips backwards over Ryan One and sprawls in the street. Hales chooses this moment to return and aim some solid kicks at the head of the man on the ground. Nothing so far is a triumph of moral philosophy or the pugilistic arts. But if it all stopped here, perhaps you could say it was somewhere approaching fair. Ryan One has behaved like a turnip and it’s not an entirely unjust world that would give him a whack across the chops. The antagonists have disentangled, Stokes has some distance, it’s time to dust off and go home. Ryan Two steps forward for this purpose with his palm raised in conciliatory style and says, ‘Settle down, stop.’ So Stokes punches him. It’s roughly his fifth punch overall, and he really winds up into this one. He misses so hard that he stumbles away into the shadows of the shop awnings along the road. Hales starts shouting for him to stop. Ryan Two backs into the street, still holding his palm up. Stokes closes on him from about five metres away, six large steps, to where Ryan Two is standing on his own. Stokes pushes him a couple of times, as Ryan Two keeps trying to placate him and saying ‘Stop.’ Stokes throws his sixth punch, largely missing as his target ducks. Ryan Two keeps pulling away and reversing, into the middle of the street now. Stokes follows him, grabbing his sleeve to drag him back. By this point Ryan One has found his feet and walked around behind his friend. Both of them are in the same line of sight for Stokes, and both are backing away. Stokes aims his seventh and his eighth punches, which Ryan Two tries to deflect, as Hales walks up behind Stokes to grab him. Stokes yanks away from his friend and switches to Ryan One instead, taking seven paces to grab him before throwing his ninth punch of the night. He grabs again; Ryan One blocks that arm and pushes himself back away from Stokes. Ryan Two again intercedes, putting himself between the two with his palms up and his arm extended. Stokes throws his tenth punch, a right-hander at the face of Ryan Two, then shoves him backwards. Ryan Two backs away once more, four paces. Stokes follows, steadies, lines up, then launches his strongest punch yet, his eleventh, a proper right hook from a solid base, one that cracks across the man’s head and gives him concussion. Ryan Two ends up flat on his back in the middle of the street, his hands still outstretched for a moment in useless protest until they twitch and drop to the blacktop. Stokes isn’t done. He once more shoves away the restraining Hales and follows Ryan One, who keeps backing away saying, ‘Alright, alright, alright.’ Five more paces from Stokes before another blow at the man’s head. Kai and Billy are now standing over the poleaxed Ryan Two. The video ends, but seconds later Stokes will punch Ryan One hard enough to knock him out too, before off-duty cop Andrew Spure arrives on the scene to bring down the curtain. When the body-camera footage kicks in some minutes later, Stokes is in handcuffs but Ryan One is still laid out in the street. Ryan Two has regained consciousness, folded his shirt under his friend’s head and is asking police for an ambulance. ‘At this point, I felt vulnerable and frightened. I was concerned for myself and others.’ This was how Stokes described that sequence to the court. An elite athlete with years of gym work and training to snap a bat through the line of a ball with astounding power and precision, swinging fists as hard as he can at men with none of those advantages. Punching so hard that he breaks his hand, and repeatedly shoving away a friend so he can punch some more. Frightened and threatened by two targets shouting ‘Get back!’ and ‘Stop!’ The off-duty officer testified that Stokes ‘seemed to be the main aggressor or was progressing forward trying to get to’ Ryan One, who was ‘trying to back away or get away from the situation’. The student who filmed the video can be heard on the tape at one stage exclaiming ‘Fuck!’ and testified that it was because ‘I felt a little bit sorry about the lad that had been punched and it looked like he had his hands up’. That tallied with the prosecutor’s depiction of ‘a sustained episode of significant violence that left onlookers shocked at what was taking place’. The defendant stuck to his strategy. ‘No, my sole focus was to protect myself.’ All up, in the 33 seconds of footage after he falls over, Stokes takes 35 steps forward to keep hitting two men who keep trying to get away. Not once is he hit back. After the verdict, Stokes’ solicitor positioned him as the victim. It had been ‘an eleven-month ordeal for Ben … The jury’s decision fairly reflects the truth of what happened that night … He was minding his own business … It was only when others came under threat that Ben became physically engaged. The steps that he took were solely aimed at ensuring the safety of himself and the others present …’ The statement was impossibly self-righteous and self-absorbed. If there was anyone to feel sorry for it was Ryan Hale, the second of our two Ryans. He’s the one who emerged from the club with a friendly arm around the shoulder for Kai and Billy. He’s the one who interposed himself to end the fight, then kept putting himself back in the firing line, trying to calm an intimidating stranger while dodging blows. For his show of restraint he got laid out regardless, concussed in the street, then was issued a criminal charge equal to that of the man who hit him, and described in national media as a violent bigot in an untested story to support that man’s defence. Lawyers for Ryan Two made a more convincing post-trial statement, noting that Kai and Billy, ‘neither of whom were relied upon by the prosecution or the defence team for Mr Stokes, have taken the opportunity to speak with various media outlets about the alleged homophobic abuse that they received in the early hours of September 25. Mr Hale has passionately denied this allegation throughout the course of this case,’ it continued. ‘It is upsetting to Mr Hale that although he was acquitted, the accusation that he was the author of such abuse remains. Both Mr Hale and Mr Ali were knocked unconscious by Mr Stokes, and although Mr Stokes has been acquitted of an affray, Mr Hale struggles with the reasons why the Crown Prosecution Service did not treat him as a victim of an unlawful assault.’Good question. Avon and Somerset police were the investigating force, and they were frustrated by the decision. Ryan Two was filmed clearly not hurting anyone, but police were instructed by the CPS to proceed with a charge. Hales (the cricketer) was filmed fighting but ‘a decision was made at a senior level of the CPS’ not to proceed. Police expected Stokes to be charged with assault but the CPS declined. It doesn’t take a wild cynic to think that placing the same lukewarm charge on three men for vastly divergent behaviour might ensure that none would be convicted, even as the trial would maintain the pretence that a defendant of influential standing had not been given a free pass. A couple of years down the line, the original interview with Kai and Billy has disappeared. All traces have been scrubbed from The Sun website, its social media history, and even from the Wayback Machine internet archive. Given its headline of ‘homophobic thugs’ and text that names Ryan Two but not Ryan One, the libel liability isn’t hard to spot. Later interviews with Kai and Billy take the passive voice – they ‘suffered homophobic slurs outside a Bristol nightclub’. The article that was once claimed to exonerate brave Ben Stokes now links only to a missing content page, with a picture of a dropped ice-cream cone and the phrase ‘legal removal’ inserted into the web URL. In terms of consequences, Stokes missed one tour. When he resumed his career in January 2018, the Australians hadn’t yet ruined theirs. Their year-long bans looked much more stringent. But the Stokes case dragged on in other ways. With no criminal liability, the Australians confessed promptly enough for the sporting world to give them the full length of the lash. Their situation was ugly but there was closure. Stokes got stuck in legal stasis, unable to be fully backed or condemned. Instead his issue was always present, a browser full of open tabs that the ECB swore they would read any day now. Through 2018 Stokes was back but he wasn’t back, in the sunglasses and finger-guns sense. In his return one-day series he nearly cost England a match with 39 from 73 balls in Wellington. His first Test hit was a duck as England got rolled in Auckland for 58. At Trent Bridge while Stokes was injured, England posted a world record 481 against Australia. With Stokes three weeks later at the same ground they made 268. He crawled to 50 from 103, the second-slowest any Englishman had reached that milestone in 20 years. That span covered Alastair Cook’s whole career. It was apologetic batting, acting out responsibility via the scorecard. Stokes was creeping back into the team like he’d been kicked out in a blazing row and was hoping to tip-toe to the sofa. It was December 2018 before the ECB disciplinary committee ruled on him and Hales. In a ‘remarkable coincidence’, wrote Simon Heffer in The Telegraph, ‘the punishment both players faced in terms of bans from playing at international level was covered by the amount of games they had already missed when dropped by England’s selectors, in the furore that followed the incident’. The verdict compounded the omissions around the case by not addressing the violence at its heart. Nor did Stokes, apologising only ‘to my team-mates, coaches and support staff’, and then ‘to England supporters and to the public for bringing the game into disrepute’. The implicit next step was to rebuild that reputation. It might have been easier had his court defence not meant that he wasn’t game to admit any fault at all. It might have been easier if he or his advisers had been willing to change tack once the trial was done. Imagine a world where Stokes had stood outside court and apologised for overreacting, for the injuries he’d caused, and for the time and energy he had sucked out of other people’s lives. That would have been a show of responsibility beyond a scorecard. When the time came around to assess forgiveness, it might have meant forgiveness was deserved.
[Other] These are the top 73 parks in the United States, ranked based on the quality of their coaster collections, as voted by, well... you! This is as close to objective as a ranking will ever get for this. Don't worry, I have some nerdy data to help explain myself.
This post needs a little clarification. Anyway, many of you are aware of the brilliant Vote Coasters project over at Coaster Bot. If not, take a look: https://coasterbot.com/votecoasters-fullresults2020 2699 enthusiasts from across the wrold people ranked every roller coaster they've ever ridden, at an average of 43 coaster credits per voter (116256 total credits). Many of you personally participated in this survey. Their algorithm is extremely clever (https://coasterbot.com/votecoasters-how) - "The community is only permitted to rank roller coasters they’ve actually ridden. This way each roller coasters position in the final results will be as truthful and accurate as possible. By making it easy for lots of people to contribute their lists, Vote Coasters is able to accumulate a large sample which represents everyone! Once the community has voted, the numbers are crunched. Our method involves directly comparing the rank of two individual roller coasters across all of the submitted lists. As Vote Coasters makes direct comparisons between individual roller coasters, the poll is not a popularity contest. Even obscure roller coasters that few people have had the chance to ride yet can do well!" I have taken this data and created a point system for coasters that's directly linked to their ranking on Vote Coasters 2020. The #1 ranking, Steel Vengeance, is worth 500 points. [Zadra's second and would be worth 499 points, but it's not in the US] #3, Lightning Rod, gets 498 points. El Toro gets 497 points and so on, all the way down to La Vibora in 499th place, earning only 2 points for its park. Any coaster under the top 500 (such as Corkscrew at Cedar Point) is worth zero points. This weeds out kiddie coasters and terrible coasters from factoring into a park's collection quality. Basically, crappy coasters add zero points to a park's total points, while excellent coasters are worth way more points than mid-tier ones. For coasters with two tracks, such as Gemini or Lightning Racer, I only counted points for the best of the two tracks. My spreadsheet showing the point values for all 256 American coasters in the top 500 is here: https://docs.google.com/spreadsheets/d/10aaS1f8CptsXEvUSqE2-VUtal-Od9gim-x8rT7xkT8M/edit?usp=sharing I have added all of the points for the coasters in all of the 73 American amusement parks that house at least one global top 500 roller coaster. I ranked the earned point totals for all 73 parks. (That's how I got to a "Top 73!") For those like me who care exclusively about coasters and collecting quality credits and nothing else, I think this is an EXCELLENT way to prioritize future amusement park trips based on the quality of each park's overall coaster collection. Without further ado, here's what you want to see:
69 (93 points): Frontier City (5 coasters, 1 ranked)
70 (37 points): Adventureland New York (2 coasters, 1 ranked)
71 (17 points): Lakemont Park (3 coasters, 1 ranked)
72 (12 points): Conneaut Lake Park (2 coasters, 1 ranked)
73 (8 points): Belmont Park (1 coaster, 1 ranked)
If any coaster YouTube channel wants to use this data to fuel an idea for a new video (sup Airtime Thrills or Coaster Studios or, you know, COASTER BOT!), please feel free! 100% of the credit goes to Coaster Bot for helping me compile this ranking.
https://preview.redd.it/ub0a2k4e6ie61.jpg?width=1146&format=pjpg&auto=webp&s=d0b5c5986ba0614ac87b0d47ca3c3b51b3a902d1 The right hand man of the devil himself, King Dice is the casino head and leader of numerous gambling-themed monsters whose powers and tricks he'd use in Smash Brothers along with some rubber hose-fighting. King Dice will be a superweight fighter with two jumps and no other movement options Jab: King Dice will do two straight jabs before ending with a sidekick Dash Attack: King Dice will transform into a giant version of his head that rolls forward, if you just so happen to hit the foe with the six side of this dice, this will launch the opponent Forward Tilt: King Dice thrusts an open forward that stops the enemy in their tracks, projectiles included but this has a small chance to fail depending on how fast the projectile moves Up Tilt: King Dice's head bounces up and spins Down Tilt: King Dice will stomp the ground in front of him Forward Smash: King Dice releases a small deck of cards that serves as a short series of weak but fast projectiles Up Smash: King Dice's head jumps up a higher distance and has three sharp spikes pop out from the top and sides Down Smash: King Dice will enlarge his gloves to massive proportions to clap the foes Grabs: King Dice will thrust one hand to grab the foe by the shoulder and begins grinding their feet Forward Throw: King Dice will turn his free hand into a mallet and smacks the foe away Back Throw: King Dice will scoop the foe with his hands and launches them behind him Up Throw: King Dice has a magic hat pop out under him that sucks the enemy in, and launches them in the air with some confetti flying out Down Throw: King Dice pulls out a giant 8-ball that crushes the foe Neutral Aerial: King Dice will throw some dominos to either side of him as weak projectiles Forward Aerial: King Dice takes his head and swings it like a flail Back Aerial: King Dice bends his legs behind him with a buzzsaw spinning between his feet Up Aerial: King Dice will enlarge his hands to clap the air above him Down Aerial: King Dice spins down for a drilling kick, moving similarly to how he shifts into the ground Neutral Special: King Dice throws a bottle of an undisclosed beverage that serves as a gravity-affected projectile that does basic damage, but will have a chance to be stunned. If it lands on the ground, it shatters and leaves the floor slippery for ten seconds so that dashing enemies will trip Side Special: King Dice rides a skeleton horse similar to Wario's motorcycle, and will fall apart the moment it hits someone. However, this initial attack does massive damage, even with its large end lag as King Dice is stunned from the loss of his prized racing horse Up Special: King Dice will use the power of the cruelest gambling machine, a claw game. This has him fling his arm in the air as it takes the form of a catching claw, and this will either insta-grab enemies or latch onto platforms Down Special: King Dice pulls out a giant spinning di, this will spin around for numbers 1-4. Each number will summon one of his minibosses, but anyone can summon them based on what number faces the screen when it is hit. The glowing di will just disappear after ten seconds.
Mr. Wheezy is a stationary summon that shoots fire balls that bounce across the floor for weak damage, but far traveling distance. He can take 15% damage before disappearing
Pirouletta spins across the stage for flinching damage, but can also serve as a wall. She takes 15% damage
Chips Bettigan will bounce up and down, doing damage by head butting foes above him, or bury foes too close to the ground when he lands. He takes 15% damage
Hopus Pocus will teleport between stages and shoots card suits as projectiles that do minor damage but have a chance to launch foes
Final Smash: Right Handed Royal Smash King Dice gets a Tommy Gun that he shoots at a short distance to create a smoke cloud that traps any foes caught in it for a cinematic final smash where they are stuck in King Dice's board game where he summons a stampede of playing cards that crush the enemy Alternate Colors:
Basic colors
Black suit and di spots based on the clubs, spades, and devil himself
Red suit and di spots referencing hearts, diamonds, and Cuphead
Blue suit and di spots referencing Mugman
Yellow suit and di spots referencing Ms. Chalice
A gray-toned outfit and spots based on the 2nd anniversary poster
A green-toned outfit and spots
A black and white colored skin
Taunts:
King Dice waggles his finger at the camera
King Dice shuffles a deck of cards
King Dice pulls out two contracts before stashing them away
Victory Animations:
King Dice laughs menacingly before swallowing the camera
A di falls on the floor, King Dice's head appears on it, and it rises up for him to give a bow
King Dice raises a leg as he whips out a cane and top hat and sings a "Hi-De-Ho!"
Intro Animation: King Dice spins out from a hole in the ground
Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics. The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything. The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news. Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro. Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
Leo Galante - Top target on the list, Vinci family consigliere who's in with the Commission and the man you thought put Joe in the ground for the past 22 years. Bury this wrinkly old cocksucker.
Johnny Galante - Vinci family capo and younger relative of Leo's mentioned in Cassandra's ending, possibly Leo's cousin even. John Donovan knows that the two are close, and that Johnny's a valuable asset to Leo's organization. Kill him both to hurt Leo's earn and influence, and to hit him straight in the heart by taking away his family and everyone he loves
Michele Galante Jr. - Another Vinci family capo, and Leo Galante’s youngest brother. Killing Leo’s little brother will both take away one of his most reliable allies, and leave him stricken with grief and enraged, and more prone to making mistakes.
Nunzio Galante - Leo’s seasoned older brother by 3 years, and yet another Vinci family capo. He knows enough about smuggling that he worked out an ingenious plan for smuggling military grade weapons into the city. He pays off corrupt officials at Empire Bay International Airport, to allow guns to be loaded inside the walls and floors of planes, unknown to everyone onboard save for the palms the Galantes and Frank Vinci have greased to cooperate and keep quiet. The time has come to put this crafty old bastard in the ground.
Don Frank Vinci - Frank Vinci is the boss of the Vinci crime family, the family Leo's been a consigliere of for decades, and a lifelong friend of his. Kill Frank, and Leo loses more ground than he could ever imagine, and will be forced to deal with both the loss of his boss, and the loss of his lifelong childhood friend.
Don Ennio Salieri - Longtime close friend of both Frank Vinci and Leo Galante, Don of the Salieri crime family, and a third party Frank and Leo call in to crush Vito's uprising, when it becomes too big of an issue for Vinci alone to handle. Salieri was eventually able to grease enough palms while behind bars to have his life sentence overturned, and he got released from prison on good behavior in 1953, after he served 15 years of his sentence. He’s since relocated to his main operations to Empire Bay, having already had connections and men present there while he was in prison, backed by the Commission and the Vinci crime family. He's seasoned, but he’s nothing Mr. Scaletta can't handle. Give this tired old fuck the gangland ending he's had coming.
Isaac - Isaac is the personal assistant to an influential loan shark named Bruno Levine, who handles the money of the Commission, including the Vinci crime family and the Salieri crime family. He does anything from serve his boss coffee, to count incoming and outgoing money for Bruno. Because of his duties, he's aware of Bruno's location at all times. You’ll need to get to Isaac to get information on his boss out of him, and dispose of him afterwards if you want to get to Bruno.
Bruno Levine - Bruno is a Jewish-American loan shark who kicks up all of his earn to both Frank Vinci and Ennio Salieri, and the Commission in Empire Bay. Killing him kills a lot of earn for the Commission, and they loses a valuable asset. In addition to getting rid of him being practical, to add insult to injury, he gave your father that loan. It's about time to put this asshole out of business.
Mr. Chu & Mr. Chu Jr. - This old man has been leading the Empire Bay Triads with an iron fist since before you were even born. The bastard has a son too, who eventually went on to become his underboss. The Empire Bay Triads became a close ally of the Vinci crime family, the Salieri crime family, and the Commission shortly after Vito killed Don Carlo Falcone in 1951, forming a lucrative partnership with the Commission. Mr. Chu and his eldest son are valuable assets for Leo Galante who give him extra reach. Melt their iron fists and show these two pricks just who they fucked with.
Eddie Scarpa - This cocksucker used to be Carlo Falcone's underboss for as long as you could remember. After you whacked Falcone in the fall of 1951, he decided to throw in with Vinci to save his own skin. He took over the smuggling and dock union extortion that fat fuck Derek Pappalardo used to run. You know all too well how to deal with this sorry fuckin' rat.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family. The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family. Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause. The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends. I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games. However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid? My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet. In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio. The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border. The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the Pharaohs’ Wooly Bully, King Crimson’s 21st Century Schizoid Man,Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real),Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game. Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night,Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N Roses’ Welcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick James’ Give It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny Loggins’ Highway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History. **Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going. The years chronicled in the main gameplay segments are as follows: 1973 1975 1977 1979 1983 1985 1987 1988 1989 1990 1991 1992 Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle. Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game. Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect. Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well. Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well. I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/ Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
King Dice Bets It All! The right hand man of the devil himself, King Dice is the casino head and leader of numerous gambling-themed monsters whose powers and tricks he'd use in Smash Brothers along with some rubber hose-fighting. King Dice will be a superweight fighter with two jumps and no other movement options Jab: King Dice will do two straight jabs before ending with a sidekick Dash Attack: King Dice will transform into a giant version of his head that rolls forward, if you just so happen to hit the foe with the six side of this dice, this will launch the opponent Forward Tilt: King Dice thrusts an open forward that stops the enemy in their tracks, projectiles included but this has a small chance to fail depending on how fast the projectile moves Up Tilt: King Dice's head bounces up and spins Down Tilt: King Dice will stomp the ground in front of him Forward Smash: King Dice releases a small deck of cards that serves as a short series of weak but fast projectiles Up Smash: King Dice's head jumps up a higher distance and has three sharp spikes pop out from the top and sides Down Smash: King Dice will enlarge his gloves to massive proportions to clap the foes Grabs: King Dice will thrust one hand to grab the foe by the shoulder and begins grinding their feet Forward Throw: King Dice will turn his free hand into a mallet and smacks the foe away Back Throw: King Dice will scoop the foe with his hands and launches them behind him Up Throw: King Dice has a magic hat pop out under him that sucks the enemy in, and launches them in the air with some confetti flying out Down Throw: King Dice pulls out a giant 8-ball that crushes the foe Neutral Aerial: King Dice will throw some dominos to either side of him as weak projectiles Forward Aerial: King Dice takes his head and swings it like a flail Back Aerial: King Dice bends his legs behind him with a buzzsaw spinning between his feet Up Aerial: King Dice will enlarge his hands to clap the air above him Down Aerial: King Dice spins down for a drilling kick, moving similarly to how he shifts into the ground Neutral Special: King Dice throws a bottle of an undisclosed beverage that serves as a gravity-affected projectile that does basic damage, but will have a chance to be stunned. If it lands on the ground, it shatters and leaves the floor slippery for ten seconds so that dashing enemies will trip Side Special: King Dice rides a skeleton horse similar to Wario's motorcycle, and will fall apart the moment it hits someone. However, this initial attack does massive damage, even with its large end lag as King Dice is stunned from the loss of his prized racing horse Up Special: King Dice will use the power of the cruelest gambling machine, a claw game. This has him fling his arm in the air as it takes the form of a catching claw, and this will either insta-grab enemies or latch onto platforms Down Special: King Dice pulls out a giant spinning di, this will spin around for numbers 1-4. Each number will summon one of his minibosses, but anyone can summon them based on what number faces the screen when it is hit. The glowing di will just disappear after ten seconds.
Mr. Wheezy is a stationary summon that shoots fire balls that bounce across the floor for weak damage, but far traveling distance. He can take 15% damage before disappearing
Pirouletta spins across the stage for flinching damage, but can also serve as a wall. She takes 15% damage
Chips Bettigan will bounce up and down, doing damage by head butting foes above him, or bury foes too close to the ground when he lands. He takes 15% damage
Hopus Pocus will teleport between stages and shoots card suits as projectiles that do minor damage but have a chance to launch foes
Final Smash: Right Handed Royal Smash King Dice gets a Tommy Gun that he shoots at a short distance to create a smoke cloud that traps any foes caught in it for a cinematic final smash where they are stuck in King Dice's board game where he summons a stampede of playing cards that crush the enemy Alternate Colors:
Basic colors
Black suit and di spots based on the clubs, spades, and devil himself
Red suit and di spots referencing hearts, diamonds, and Cuphead
Blue suit and di spots referencing Mugman
Yellow suit and di spots referencing Ms. Chalice
A gray-toned outfit and spots based on the 2nd anniversary poster
A green-toned outfit and spots
A black and white colored skin
Taunts:
King Dice waggles his finger at the camera
King Dice shuffles a deck of cards
King Dice pulls out two contracts before stashing them away
Victory Animations:
King Dice laughs menacingly before swallowing the camera
A di falls on the floor, King Dice's head appears on it, and it rises up for him to give a bow
King Dice raises a leg as he whips out a cane and top hat and sings a "Hi-De-Ho!"
Intro Animation: King Dice spins out from a hole in the ground I seriously overestimated how hard it would be to do his moveset, but it wasn't as bad as I thought it would be. So now it's only one more to go..... I wonder if you can do a DLC for a DLC wishlist, give me some ideas please before a dancing %$#@* takes the stage.
[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)
I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are: Imperator: Rome Deluxe Edition Crying Suns Darksburg Little Misfortune Smile for Me Darkwood Tsioque Rover Mechanic Simulator Youropa Townsmen - A Kingdom Rebuilt The ones that I have for trade are: Humble Gift Link - The Uncertain: Last Quiet Day Knights of Pen and Paper 1+2 Collection Road Redemption This War of Mine Throne of Lies The Online Game of Deceit Torchlight Torchlight II The First Tree One Deck Dungeon Skybolt Zack Golf With Your Friends - OST Codex of Victory Conglomerate 451 Deep Sky Derelicts Gift of Parthax Haimrik Quantum Replica Re-Legion Shiny Through the Woods The Inner World Pixel Heroes Byte & Magic Safety First! SEUM: Speedrunners from Hell The Textorcist: The Story of Ray Bibbia + Soundtrack Vambrace: Cold Soul Soundtrack Vampyr AER Memories of Old Ken Follett's The Pillars of the Earth State of Mind Warhammer 40,000: Dawn of War II Warhammer 40,000: Dawn of War III Warhammer 40,000: Sanctus Reach Warhammer: End Times - Vermintide Batman - The Telltale Series Batman: The Enemy Within - The Telltale Series Oxenfree The Walking Dead The Walking Dead - 400 Days The Walking Dead: Michonne - A Telltale Miniseries The Walking Dead: Season Two Astebreed Definitive Edition LiEat Mitsurugi Kamui Hikae Momodora: Reverie Under The Moonlight GET EVEN Carcassonne - Tiles & Tactics Mysterium: A Psychic Clue Game Small World 2 Splendor Twilight Struggle Gabriel Knight: Sins of the Father Black The Fall Children of Zodiarcs Deadbeat Heroes Forgotton Anne Goetia Tokyo Dark The Turing Test Train Valley 2 A Good Snowman is Hard to Build A Mortician's Tale Alien Spidy Broken Age Brothers: A Tale of Two Sons Brutal Legend Darksiders II Deathinitive Edition Darksiders Warmastered Edition DUCATI - 90th Anniversary Europa Universalis IV Fahrenheit: Indigo Prophecy Remastered GNOG Hacknet HIVESWAP: Act 1 Hollow Knight LEGO Batman 3: Beyond Gotham Lostwinds Magicka Music Maker EDM Edition PAC-MAN CHAMPIONSHIP EDITION 2 Party Hard Pikuniku Psychonauts Rebuild 3: Gangs of Deadsville Sniper Elite 3 Speed Brawl Stealth 2: A Game of Clones Stick Fight: The Game Super Hexagon SUPERHOT This is the Police Tilt Brush Tropico 4 Undertale VVVVVV World of Goo Worms Revolution Zombotron Dead Rising 4 Devil May Cry 4: Special Edition RESIDENT EVIL 2 - All In-game Rewards Unlock STRIDER Reigns Reigns: Her Majesty Equilinox MagiCat Samorost 3 1 Screen Platformer A Glider's Journey Adventure Boy Cheapskate DX Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly Korea Anomaly: Warzone Earth Anomaly Warzone Earth Mobile Campaign Artemis: God-Queen of the Hunt Balancelot Bastion Cathedral Chivalry: Medieval Warfare Clatter Dead by Daylight - Of Flesh and Mud Dead by Daylight - Spark of Madness Deadlight: Director's Cut Dino Run DX Downtown Drift Draw Your Game Drink More Glurp Jingle Jam Challenge Invisible Inc. Kalaban Kingdom: New Lands Motorsport Manager Must Dash Amigos Nemo Dungeon Neverwinter: Vestments of the Wind Pack Ninja Senki DX PAC-MAN CHAMPIONSHIP EDITION 2 Potatoman Seeks the Troof Pumped BMX + Rapture Rejects Rebound Dodgeball Evolved Red Horizon Rogue Rocks Scanner Sombre Songs of Skydale Stories: The Path of Destinies Super Chicken Catchers THE TEAR YORG.io Chasm Fluffy Horde Regular Human Basketball Fairy Fencer F: Advent Dark Force Complete Deluxe Set Megatagmension Blanc + Neptune VS Zombies (Neptunia) Moero Chronicle Neptunia Shooter Superdimension Neptune VS Sega Hard Girls Trillion: God of Destruction Beckett Everything Rusty Lake Hotel The Stanley Parable Thomas Was Alone Yume Nikki YUMENIKKI -DREAM DIARY- Game Character Hub PE: DS Generator Parts Game Character Hub PE: Second Story Game Character Hub: Portfolio Edition RPG Maker MV RPG Maker MV - GENE RPG Maker MV - MADO RPG Maker MV - SAKAN RPG Maker VX RPG Maker VX Ace RPG Maker XP Visual Novel Maker + Live 2D Evergarden Shenmue I & II SYNTHETIK: Legion Rising Bridge Constructor Portal Portal Knights SEUM: Speedrunners from Hell Staxel Tricky Towers When Ski Lifts Go Wrong Planet Alpha Puss! The Spiral Scouts Cat Quest HIVESWAP: Act 1 Immortal Planet Pillars of Eternity Tyranny - Standard Edition Carrier Command: Gaea Mission Pound of Ground Take On Helicopters Take on Mars Ylands Distance God's Trigger Guacamelee! 2 MOTHERGUNSHIP DISTRAINT 2 Rusty Lake Paradise Unexplored The Adventure Pals Almost There: The Platformer Yoku's Island Express 60 Parsecs! Love is Dead Road Redemption Clustertruck Diaries of a Spaceport Janitor Party Hard Punch Club SpeedRunners Duskers Paratopic Pool Panic Red Faction Guerilla Re-Mars-tered Black The Fall Octahedron The Turing Test I'm not a Monster Wandersong 11-11 Memories Retold Impact Winter Little Nightmares PAC-MAN™ Championship Edition DX+ Project CARS Genital Jousting Highway Blossoms Just Deserts Purrfect Date Sunrider Academy Sunrider: Liberation Day - Captain's Edition Among the Sleep - Enhanced Edition Tooth and Tail Dandara MINIT Steel Rats 12 is Better Than 6 BLACKHOLE Cook, Serve, Delicious! 2!! Kingsway kuso Soft Body Way of the Passive Fist Slipstream Dear Esther: Landmark Edition GoNNER Headlander Ken Follett's The Pillars of the Earth Shadow Tactics: Blades of the Shogun Bleed 2 Rapture Rejects Rock of Ages 2: Bigger and Boulder Sniper Elite 3 Interplanetary: Enhanced Edition Worms Clan Wars Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly: Warzone Earth Blade & Bones Board Battlefield Clicker bAdventure Cloudborn Convoy Cube Link Deep Dungeons of Doom Detective Case and Clown Bot in: Murder in the Hotel Lisbon Don't Stand Out Dungeon Escape Fahrenheit: Indigo Prophecy Remastered Flux8 Freaky Awesome Guns of Icarus Alliance Collector's Edition Hackyzack The Haunting of Billy Hello Pollution! Hyperdrive Massacre Indecision. Kabounce Lakeview Cabin Collection Last Encounter LOVE Lucius Demake Marvin's Mittens Match Point No Time To Explain Remastered Race The Sun R-COIL Road Doom Slime-san Super Steampunk Pinball 2D Sure Footing Switchblade Starter Pack Temple of Xiala Throne of Lies The Online Game of Deceit Tower 57 Tross Unit 4 Wizorb Zero G Arena Colt Express King and Assassins Kentucky Route Zero RWBY: Grimm Eclipse War for the Overworld + Heart of Gold DLC The Dwarves Resident Evil Revelations Gremlins, Inc. Old Man's Journey Pathfinder Adventures Talisman: Digital Edition Carcassonne - Tiles & Tactics Talisman: Digital Edition How to Survive 2 Darksiders II: Deathinitive Edition 12 is Better than 6 Bear With Me - Collector's Edition Dungeon of the Endless Jalopy NBA Playgrounds Action Henk JYDGE Keep Talking and Nobody Explodes Kingdom: New Lands Laser League Holy Potatoes! We're In Space?! Grand Theft Auto: Episodes from Liberty City Grand Theft Auto III Grand Theft Auto: Vice City Filthy, Stinking, Orcs Sanctum 2 Grey Goo Sorcerer King: Rivals Green Man Gaming - CRUSADER KINGS II WARHAMMER END TIMES VERMINTIDE INJUSTICE GODS AMONG US ULTIMATE THE FLAME IN THE FLOOD FROZEN SYNAPSE PRIME BEAT COP SUPER CLOUDBUILT THE LITTLE ACRE INSURGENCY FEAR 3 DEAD AGE MAGICKA SERIAL CLEANER CASTLEVANIA LORDS OF SHADOW 2 FAHRENHEIT REMASTERED OPERATION FLASHPOINT RED RIVER ROCKET KNIGHT LEGO BATMAN BIOZONE ADR1FT Fanatical - Autonauts Guards How to Take Off Your Mask ENIGMA: Garfield Kart Stronghold Legends: Steam Edition Styx: Master of Shadows Among the Sleep - Enhanced Edition EARTH'S DAWN Do Not Feed the Monkeys Rain World Shadwen Syndrome The Technomancer Chess Ultra Arcana Heart 3 LOVE MAX!!!!! DEAD OR SCHOOL Shiness: The Lightning Kingdom XBlaze Code: Embryo XBlaze Lost: Memories Duke Nukem Forever GUILTY GEAR Xrd -REVELATOR- Party Hard 2 The Walking Dead This War of Mine Blood: Fresh Supply Syberia II If My Heart Had Wings LoveKami -Divinity Stage- LoveKami -Useless Goddess- The Surge Dungeons 2 The First Templar - Steam Special Edition Urban Empire The Dark Eye: Demonicon Chronicles of Magic: Divided Kingdoms Endless Fables 3: Dark Moor King's Heir: Rise to the Throne Lost Grimoires 3: The Forgotten Well My Brother Rabbit Noir Chronicles: City of Crime Path of Sin: Greed Queen's Quest 4: Sacred Truce Tharsis Little Big Adventure 2 Return to Mysterious Island 2 Damned Return to Mysterious Island Odyssey - The Story of Science Little Big Adventure - Enhanced Edition Sanitarium The Royal Marines Commando STARBO Raptor: Call of The Shadows - 2015 Edition Guns of Icarus Online Hamsterdam Gates of Hell Perfect Heist Aces of the Luftwaffe Operation Thunderstorm Clouds & Sheep 2 Archamon The Crown of Leaves HERO DEFENSE Tales From Candlekeep: Tomb of Annihilation Last Dream: World Unknown The Swindle Robothorium: Cyberpunk Dungeon Crawler Equilinox Rogue Wizards Codex of Victory Haimrik In Fear I Trust In Fear I Trust - Episode 2 In Fear I Trust - Episode 3 In Fear I Trust - Episode 4 The Watchmaker The Uncertain - The Last Quiet Day World's Dawn Extinction Infinite Air with Mark McMorris Super Inefficient Golf Tales of Candlekeep: Tomb of Annihilation Shadwen Creeping Terror Fantasy Wars Ascension to the Throne Savage Lands Survivalist Still Life Holy Avatar vs. Maidens of the Dead Syberia Miasmata Syberia II Looterkings Damned Lost Civilization QuestRun Railroad Pioneer SkyDrift Thunder Wolves Airline Tycoon Deluxe Overclocked: A History of Violence Dark Strokes: The Legend of the Snow Kingdom Collector's Edition Eternal Journey: New Atlantis Forest Legends: The Call of Love Collector's Edition House of 1000 Doors: Evil Inside House of 1000 Doors: Serpent Flame Joan Jade and the Gates of Xibalba Love Alchemy: A Heart in Winter Magic Encyclopedia: Moon Light Mind's Eye: Secrets of the Forgotten The Fog: Trap for Moths Analogue: A Hate Story Detention The Coma: Recut The Coma: Recut - Soundtrack & Art Pack DLC Revolution Ace Californium SkyDrift Clinically Dead Out There Somewhere Fate Tectonics Plazma Being One Finger Death Punch ESport Manager Dungeons 2 Galaxy Squad Oriental Empires Stars in Shadow TASTEE Lethal Tactics The Lion's Song: Season Pass Homeworld Remastered Collection Shuyan Saga Steel Vampire Arcana Heart 3 LOVE MAX!!!! Guilty Gear X2 #Reload Lifeless Planet Premier Edition Snake Pass BEEP DRAGON: A Game About a Dragon Destiny Warriors RPG Gun Rocket Labyronia RPG Labyronia RPG 2 LocoSoccer Out There Somewhere Storm of Spears RPG Subterra Sun Blast: Star Fighter The Odyssey: Winds of Athena Tiny Bridge: Ratventure Crouching Pony Hidden Dragon GAUGE Isbarah Poöf Puddle Replay - VHS is not dead Wooden Sen'SeY House of Caravan Cultures Northland Splatter Zombie Apocalypse Squirbs Learn Japanese to survive Hiragana Battle Airscape The Fall of Gravity Revolution Ace Labyronia RPG PARTICLE MACE Cultures 8th Wonder of the World GIBZ STAR WARS Jedi Knight - Jedi Academy STAR WARS Jedi Knight II - Jedi Outcast Dex Figment Hive Jump Jalopy PewDiePie: Legend of the Brofist THE KING OF FIGHTERS XIII STEAM EDITION Blades of Time Limited Edition Blood Knights Demonicon Drakensang GemCraft - Chasing Shadows Heroes of Annihilated Empires Inquisitor Knights and Merchants Lichdom: Battlemage Numen: Contest of Heroes Rune Classic Sudeki Two Worlds II: Velvet Edition Wizardry 6&7 Asteroid Bounty Hunter Charlie's Adventure Cube Runner Duke of Alpha Centauri Fly and Destroy Hungry Flame Neon Space Neon Space 2 ShipLord Slash It Slash It 2 Spin Rush Survive in Space Upside Down Distant Worlds: Universe Heavy Burger I am not a Monster Learn Japanese to survive Hiragana Battle SimplePlanes Sword Legacy Omen Moero Chronicle Moero Chronicle - Deluxe Pack DLC 35MM Deadlight Distrust Killing Room March of the Living Savage Lands Tharsis Valnir Rok Survival RPG Dreamscapes: The Sandman - Premium Edition Dreamscapes: Nightmare's Heir - Premium Edition Sea Legends: Phantasmal Light Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition Kingdom of Aurelia: Mystery of the Poisoned Dagger Taken Souls: Blood Ritual Collector's Edition Silver Tale A Plot Story Hexus Jane Angel: Templar Mystery Dream Walker Witch's Tales Escape Doodland Mad Dream: Coma Earthworms Clinically Dead Mech Rage Camper Jumper Simulator ESport Manager Darkest Hunters The Sexy Brutale Beholder The Last Door - Collector's Edition The Last Door: Season 2 - Collector's Edition Cognition: An Erica Reed Thriller System Shock: Enhanced Edition System Shock 2 Metal Fatigue Spirits of Xanadu Shadow Man I Have No Mouth, and I Must Scream Homeworld Remastered Collection Tales from Candlekeep: Tomb of Annihilation PAYDAY 2 Jalopy Hover Figment Subterrain STARWHAL Scribblenauts Unmasked: A DC Comics Adventure Joggernauts The Long Reach Mainlining Coffin Dodgers The Rivers of Alice - Extended Version Zombie Kill of the Week - Reborn The Walking Vegetables Unbox: Newbie's Adventure System Shock: Enhanced Edition UNLOVED Killing Room Sir, You Are Being Hunted Styx: Shards of Darkness STAR WARS - Knights of the Old Republic STAR WARS Knights of the Old Republic II - The Sith Lords Shadowrun: Hong Kong - Extended Edition SimCity™ 4 Deluxe Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition METAL SLUG X Oxenfree Galactic Civilizations II: Ultimate Edition Sins of a Solar Empire: Trinity Fallen Enchantress: Legendary Heroes The Political Machine 2016 The Corporate Machine Sorcerer King: Rivals Demigod Go! Go! Nippon! ~My First Trip to Japan~ March of the Living Four Sided Fantasy Dungeon Rushers The Invisible Hours Dead Secret The Free Ones HIVESWAP: Act 1 Castle of no Escape 2 Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Risky Rescue Frederic: Evil Strikes Back 16bit Trader Midnight Mysteries Midnight Mysteries 4: Haunted Houdini Zombie Bowl-o-Rama Little Farm Silver Knight ANKI Lift It 3 Coins At School Deep Eclipse: New Space Odyssey Green Ranch The lost joystick UBERMOSH Vol. 5 Trip to Vinelands TTV2 SWARMRIDER OMEGA UBERMOSH UBERMOSH:BLACK UBERMOSH Vol.3 Iesabel Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Frederic: Resurrection of Music Teddy Floppy Ear - Mountain Adventure Teddy Floppy Ear - Kayaking Millie Sparkle 2 Evo Story of the Survivor SharpShooter3D Goodbye My King Watch This! Crazy Oafish Ultra Blocks: Big Sale Crystal City Bloody Boobs AuroraRL Dispatcher Casino Noir Detective Noir Reptilians Must Die! The Braves & Bows Zzzz-Zzzz-Zzzz The Dweller Surfingers Timberman Sparkle 3 Genesis Cat on a Diet Zombillie Asteroid Bounty Hunter ShipLord Neon Prism Slash It Slash It 2 Cube Runner Upside Down Spin Rush Neon Space Neon Space 2 Duke of Alpha Centauri Hungry Flame Survive in Space Fly and Destroy Charlie's Adventure Luxor Evolved Luxor: Amun Rising HD LUXOR: Mah Jong Luxor: Quest for the Afterlife Samantha Swift and the Hidden Roses of Athena Red Risk Particula Overcast - Walden and the Werewolf OutDrive Invasion Cubium Dreams Iron Impact Stigmat Marco Polo Cybercube Mr. Dubstep Monstrum Wick Lethe - Episode One 35MM I Shall Remain Silence of the Sleep Rebel Galaxy Punch Club - Deluxe Edition Grey Goo Definitive Edition RiME Gloom SharpShooter3D Goodbye My King Crystal City Art of Murder - Cards of Destiny Art of Murder - Deadly Secrets Art of Murder - FBI Confidential Art of Murder - Hunt for the Puppeteer Art of Murder - The Secret Files Chronicles of Mystery - Secret of the Lost Kingdom Chronicles of Mystery - The Legend of the Sacred Treasure Chronicles of Mystery - The Tree of Life Chronicles of Mystery: The Scorpio Ritual Megadimension Neptunia VII Megadimension Neptunia VII Digital Deluxe Set DLC Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Marco Polo Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Ocean Classics Volume 1 200% Mixed Juice War of the Human Tanks Worms Worms Reloaded: Game of the Year Edition Worms Ultimate Mayhem - Deluxe Edition Worms Crazy Golf Worms Blast Worms Pinball The Mooseman Sky Break Tropico 5 Super Cloudbuilt Tower 57 Dex Epistory - Typing Chronicles Deponia: The Complete Journey Table Top Racing: World Tour Riff Racer - Race Your Music! 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